index
:
azalea-drasl.git
main
Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
azalea
/
src
/
pathfinder
Age
Commit message (
Expand
)
Author
2026-01-04
slightly faster hash impl for pathfinder RelBlockPos
mat
2026-01-04
small pathfinder optimization by improving cache locality for cached_mining_c...
mat
2026-01-04
return cost in pathfinder a_star function
mat
2025-12-28
Change Client::component to return a reference (#298)
mat
2025-12-27
Move Client struct to azalea crate (#297)
mat
2025-12-15
sort derives with cargo sort-derives
mat
2025-12-11
enable str_to_string clippy lint
mat
2025-12-12
Refactor azalea-registry (#294)
mat
2025-12-09
Enchantments (#286)
mat
2025-11-13
rename ResourceLocation to Identifier ahead of mojmap changes
mat
2025-10-12
improve ux for entity matching functions
mat
2025-10-13
don't fall when the last pathfinder node is slippery
mat
2025-10-12
fix pathfinder repeatedly rotating when descending sometimes
mat
2025-10-12
upgrade deps and clean up lots of doc comments
mat
2025-10-07
several pathfinder fixes
mat
2025-10-06
more reliable pathfinding on almost-full blocks
mat
2025-10-04
make 'force' always explicit when mining
mat
2025-10-04
fix wrong pathfinding when we start calculating a new path and the current ex...
mat
2025-10-04
upgrade deps and rename SystemSets to follow bevy's new naming convention
mat
2025-10-04
Don't panic on PathFoundEvent without having required components (#258)
Hiradpi
2025-09-28
upgrade bevy to 0.17.0-rc.2
mat
2025-09-26
don't re-export azalea::bot::*, and some doc improvements
mat
2025-09-22
Fix pathfinding on farmland
mat
2025-08-18
fix ClientboundMerchantOffers
mat
2025-08-16
log pathfinder perf info on success
mat
2025-08-15
add PathfinderOpts and clean up some pathfinder code
mat
2025-08-14
Sneaking (#237)
mat
2025-08-12
send correct packets on teleport
mat
2025-08-12
add nearest_entity_by and improve some docs
mat
2025-07-24
add Client::force_stop_pathfinding
mat
2025-07-24
remove incorrect optimization attempt in pathfinder
mat
2025-07-24
add FastFixedBitSet and use it in the pathfinder
mat
2025-07-24
clippy: use is_multiple_of
mat
2025-06-17
1.21.6 (#215)
mat
2025-06-16
implement EntityHitResult
mat
2025-06-11
use owned instead of borrowed Vec3 more
mat
2025-06-11
add pathfinder retry_on_no_path and rework GotoEvent constructor
mat
2025-06-11
implement reverting block state predictions on ack
mat
2025-06-11
take BlockPos instead of &BlockPos in all function arguments
mat
2025-06-09
jump if in water while executing pathfinder path
mat
2025-06-05
wait for block to exist when calling open_container_at
mat
2025-06-03
fix collisions bugs
mat
2025-06-02
add BlockPos::center_bottom
mat
2025-06-03
fix issues when pathfinding to non-full blocks and add Client::view_inventory
mat
2025-06-03
replace wait_one_tick with wait_ticks and some other api improvements
mat
2025-06-03
sort entities_by by distance and improve some docs
mat
2025-06-02
fix issues related to pathfinder mining
mat
2025-06-02
several pathfinder fixes
mat
2025-06-01
add CustomPathfinderState
mat
2025-06-01
add Client::entities_by and improve some docs
mat
[prev]
[next]