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path: root/azalea/src/pathfinder
AgeCommit message (Expand)Author
2026-01-04slightly faster hash impl for pathfinder RelBlockPosmat
2026-01-04small pathfinder optimization by improving cache locality for cached_mining_c...mat
2026-01-04return cost in pathfinder a_star functionmat
2025-12-28Change Client::component to return a reference (#298)mat
2025-12-27Move Client struct to azalea crate (#297)mat
2025-12-15sort derives with cargo sort-derivesmat
2025-12-11enable str_to_string clippy lintmat
2025-12-12Refactor azalea-registry (#294)mat
2025-12-09Enchantments (#286)mat
2025-11-13rename ResourceLocation to Identifier ahead of mojmap changesmat
2025-10-12improve ux for entity matching functionsmat
2025-10-13don't fall when the last pathfinder node is slipperymat
2025-10-12fix pathfinder repeatedly rotating when descending sometimesmat
2025-10-12upgrade deps and clean up lots of doc commentsmat
2025-10-07several pathfinder fixesmat
2025-10-06more reliable pathfinding on almost-full blocksmat
2025-10-04make 'force' always explicit when miningmat
2025-10-04fix wrong pathfinding when we start calculating a new path and the current ex...mat
2025-10-04upgrade deps and rename SystemSets to follow bevy's new naming conventionmat
2025-10-04Don't panic on PathFoundEvent without having required components (#258)Hiradpi
2025-09-28upgrade bevy to 0.17.0-rc.2mat
2025-09-26don't re-export azalea::bot::*, and some doc improvementsmat
2025-09-22Fix pathfinding on farmlandmat
2025-08-18fix ClientboundMerchantOffersmat
2025-08-16log pathfinder perf info on successmat
2025-08-15add PathfinderOpts and clean up some pathfinder codemat
2025-08-14Sneaking (#237)mat
2025-08-12send correct packets on teleportmat
2025-08-12add nearest_entity_by and improve some docsmat
2025-07-24add Client::force_stop_pathfindingmat
2025-07-24remove incorrect optimization attempt in pathfindermat
2025-07-24add FastFixedBitSet and use it in the pathfindermat
2025-07-24clippy: use is_multiple_ofmat
2025-06-171.21.6 (#215)mat
2025-06-16implement EntityHitResultmat
2025-06-11use owned instead of borrowed Vec3 moremat
2025-06-11add pathfinder retry_on_no_path and rework GotoEvent constructormat
2025-06-11implement reverting block state predictions on ackmat
2025-06-11take BlockPos instead of &BlockPos in all function argumentsmat
2025-06-09jump if in water while executing pathfinder pathmat
2025-06-05wait for block to exist when calling open_container_atmat
2025-06-03fix collisions bugsmat
2025-06-02add BlockPos::center_bottommat
2025-06-03fix issues when pathfinding to non-full blocks and add Client::view_inventorymat
2025-06-03replace wait_one_tick with wait_ticks and some other api improvementsmat
2025-06-03sort entities_by by distance and improve some docsmat
2025-06-02fix issues related to pathfinder miningmat
2025-06-02several pathfinder fixesmat
2025-06-01add CustomPathfinderStatemat
2025-06-01add Client::entities_by and improve some docsmat