index
:
azalea-drasl.git
main
Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
azalea
/
src
/
pathfinder
Age
Commit message (
Expand
)
Author
9 days
several stability fixes for pathfinder when doing long paths
mat
10 days
upgrade deps
mat
10 days
change panicking functions in Client and EntityRef to return an AzaleaResult ...
mat
10 days
rename PhysicsState to ClientMovementState and add utility functions for it
mat
2026-03-28
re-export azalea-chat from azalea, and rename azalea::chat to client_chat
mat
2026-03-28
optimize pathfinder CachedSections
mat
2026-03-28
instant path updates for simple paths, and add follow command to testbot
mat
2026-03-22
fix tests
mat
2026-03-23
cleanup and slightly speed up is_block_state_standable
mat
2026-03-21
Extensible ChunkStorage
mat
2026-03-20
optimize pathfinder swarms and write perf guide
mat
2026-03-06
fix various regressions from optimization attempts
mat
2026-03-05
make cached_mining_costs smaller to speed up the common path
mat
2026-03-04
fast path for is_block_state_standable
mat
2026-01-30
warn if pathfinder is running without optimizations, and other minor fixes
mat
2026-01-19
slightly faster cached chunk lookup in pathfinder
mat
2026-01-19
minor pathfinder cleanup
mat
2026-01-19
delay initialization of cached_mining_costs in pathfinder
mat
2026-01-18
fix tests
mat
2026-01-19
add simulation-based pathfinder execution engine
mat
2026-01-18
doc and typo fix
mat
2026-01-18
don't fail parkour jumps that collide with ceiling blocks horizontally
mat
2026-01-17
rename PathfinderCtx to MovesCtx
mat
2026-01-17
split pathfinder execution code into its own module
mat
2026-01-17
clippy
mat
2026-01-17
use more compact chunk section positions in pathfinder
mat
2026-01-17
add 'uncommon' pathfinder move category
mat
2026-01-17
move NodeMap to a module
mat
2026-01-17
move PathfinderHeap to a module
mat
2026-01-16
better pathfinder swimming and other tweaks
mat
2026-01-16
pathfinder tweaks, and add a way to enable baritone compat for debugging
mat
2026-01-16
minor pathfinder optimizations and api+doc improvements
mat
2026-01-15
more optimal pathfinder ascend_move
mat
2026-01-14
update pathfinder last_node_reached timeout to be based on ticks rather than ...
mat
2026-01-13
increase timeout for wait_until_bot_starts_moving
mat
2026-01-14
fix jump penalty not being considered in pathfinder y heuristic
mat
2026-01-13
fix wrong FALL_N_BLOCKS_COST in pathfinder
mat
2026-01-13
tune pathfinder mining cache indices
mat
2026-01-14
box pathfinder cached sections for another speedup
mat
2026-01-13
Rename Instance to World (#304)
mat
2026-01-12
Make Bevy dependencies optional in azalea-protocol (#303)
mat
2026-01-06
deprecate InverseGoal
mat
2026-01-06
add a few more convenience functions and update some docs
mat
2026-01-05
pathfinder fixes and api improvements
mat
2026-01-05
use u32 instead of usize for indices in pathfinder
mat
2026-01-05
pathfinder swimming
mat
2026-01-05
fix panic in a_star and some prep for pathfinder swimming
mat
2026-01-04
better order for RelBlockPos and slightly cleanup calculate_cached_mining_cos...
mat
2026-01-04
use radix heap in pathfinder for 10% speedup
mat
2026-01-05
slightly abstract binaryheap in pathfinder
mat
[next]