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path: root/azalea/src/pathfinder/moves/mod.rs
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10 daysupgrade depsmat
10 daysrename PhysicsState to ClientMovementState and add utility functions for itmat
2026-01-19add simulation-based pathfinder execution enginemat
2026-01-18don't fail parkour jumps that collide with ceiling blocks horizontallymat
2026-01-17rename PathfinderCtx to MovesCtxmat
2026-01-17use more compact chunk section positions in pathfindermat
2026-01-17add 'uncommon' pathfinder move categorymat
2026-01-16better pathfinder swimming and other tweaksmat
2026-01-16pathfinder tweaks, and add a way to enable baritone compat for debuggingmat
2026-01-13Rename Instance to World (#304)mat
2026-01-05fix panic in a_star and some prep for pathfinder swimmingmat
2025-10-12improve ux for entity matching functionsmat
2025-10-12upgrade deps and clean up lots of doc commentsmat
2025-10-06more reliable pathfinding on almost-full blocksmat
2025-10-04make 'force' always explicit when miningmat
2025-09-28upgrade bevy to 0.17.0-rc.2mat
2025-09-26don't re-export azalea::bot::*, and some doc improvementsmat
2025-06-11take BlockPos instead of &BlockPos in all function argumentsmat
2025-06-09jump if in water while executing pathfinder pathmat
2025-06-01add CustomPathfinderStatemat
2025-05-30fix clippy issues and improve formatting everywheremat
2025-05-06fix various issues with miningmat
2025-05-07fix some edge cases when pathfinding on slabs and stairsmat
2025-05-07pathfinder can now handle slabs, stairs, and dirt pathsmat
2025-04-25update to bevy 0.16mat
2025-02-22update to rust edition 2024mat
2024-12-25optimize pathfindermat
2024-11-27Refactor azalea-protocol (#190)mat
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
2024-10-26group imports with rustfmtmat
2023-12-15Add mining to the pathfinder (#122)mat
* basic pathfinder mining poc * mining descending and autotool * pathfinder mining descending * pathfinder fixes * allow disabling pathfinder miner and other fixes * small optimization to avoid chunk vec iter lookup sometimes * seeded rng in pathfinder bench * consistently use f32::INFINITY this brings performance much closer to how it was before * astar heuristic optimization from baritone * add downward_move * fix downward move execute * avoid liquids and falling blocks when mining * fix COST_HEURISTIC * fix to not path through flowing liquids * only reset pathfinder timeout while mining if the block is close enough * cache mining costs of block positions * fix mine_while_at_start and move PathfinderDebugParticles to its own module * add ReachBlockPosGoal in other news: azalea's sin/cos functions were broken this whole time and i never noticed * clippy and add things that i accidentally didn't commit * improve wording on doc for azalea::pathfinder
2023-10-10start adding mining to pathfindermat
2023-10-08PathfinderCtxmat
2023-10-08don't pathfind into lava lolmat
2023-10-07descend_forward_1_move movemat
2023-10-07clean up code and optimize a bit moremat
2023-10-07make pathfinder twice as fast :sunglasses:mat
2023-10-07improve pathfinder path executionmat
2023-10-05replace a linear search with a binary search . . .mat
2023-10-05make pathfinder more blazingly fast by skipping linear search most of the timemat
2023-10-05simplify part of pathfindermat
2023-10-04improve pathfinder heuristicsmat
2023-10-04preallocate edges vec in pathfindermat
2023-10-04add safety comments and simplify some codemat
2023-10-04BLAZINGLY FAST 🚀🚀🚀 pathfindingmat
2023-10-03fix world being locked while pathfindingmat
2023-10-02cleanupmat
2023-10-02yet another W for linear searchesmat
2023-10-02optimize pathfinder moremat
2023-10-02optimize pathfinder moremat
2023-10-02start optimizing pathfindermat