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path: root/azalea/src/pathfinder/moves/mod.rs
AgeCommit message (Expand)Author
10 daysupgrade depsmat
10 daysrename PhysicsState to ClientMovementState and add utility functions for itmat
2026-01-19add simulation-based pathfinder execution enginemat
2026-01-18don't fail parkour jumps that collide with ceiling blocks horizontallymat
2026-01-17rename PathfinderCtx to MovesCtxmat
2026-01-17use more compact chunk section positions in pathfindermat
2026-01-17add 'uncommon' pathfinder move categorymat
2026-01-16better pathfinder swimming and other tweaksmat
2026-01-16pathfinder tweaks, and add a way to enable baritone compat for debuggingmat
2026-01-13Rename Instance to World (#304)mat
2026-01-05fix panic in a_star and some prep for pathfinder swimmingmat
2025-10-12improve ux for entity matching functionsmat
2025-10-12upgrade deps and clean up lots of doc commentsmat
2025-10-06more reliable pathfinding on almost-full blocksmat
2025-10-04make 'force' always explicit when miningmat
2025-09-28upgrade bevy to 0.17.0-rc.2mat
2025-09-26don't re-export azalea::bot::*, and some doc improvementsmat
2025-06-11take BlockPos instead of &BlockPos in all function argumentsmat
2025-06-09jump if in water while executing pathfinder pathmat
2025-06-01add CustomPathfinderStatemat
2025-05-30fix clippy issues and improve formatting everywheremat
2025-05-06fix various issues with miningmat
2025-05-07fix some edge cases when pathfinding on slabs and stairsmat
2025-05-07pathfinder can now handle slabs, stairs, and dirt pathsmat
2025-04-25update to bevy 0.16mat
2025-02-22update to rust edition 2024mat
2024-12-25optimize pathfindermat
2024-11-27Refactor azalea-protocol (#190)mat
2024-10-26group imports with rustfmtmat
2023-12-15Add mining to the pathfinder (#122)mat
2023-10-10start adding mining to pathfindermat
2023-10-08PathfinderCtxmat
2023-10-08don't pathfind into lava lolmat
2023-10-07descend_forward_1_move movemat
2023-10-07clean up code and optimize a bit moremat
2023-10-07make pathfinder twice as fast :sunglasses:mat
2023-10-07improve pathfinder path executionmat
2023-10-05replace a linear search with a binary search . . .mat
2023-10-05make pathfinder more blazingly fast by skipping linear search most of the timemat
2023-10-05simplify part of pathfindermat
2023-10-04improve pathfinder heuristicsmat
2023-10-04preallocate edges vec in pathfindermat
2023-10-04add safety comments and simplify some codemat
2023-10-04BLAZINGLY FAST 🚀🚀🚀 pathfindingmat
2023-10-03fix world being locked while pathfindingmat
2023-10-02cleanupmat
2023-10-02yet another W for linear searchesmat
2023-10-02optimize pathfinder moremat
2023-10-02optimize pathfinder moremat
2023-10-02start optimizing pathfindermat