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azalea-drasl.git
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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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azalea
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pathfinder
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moves
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mod.rs
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Author
10 days
upgrade deps
mat
10 days
rename PhysicsState to ClientMovementState and add utility functions for it
mat
2026-01-19
add simulation-based pathfinder execution engine
mat
2026-01-18
don't fail parkour jumps that collide with ceiling blocks horizontally
mat
2026-01-17
rename PathfinderCtx to MovesCtx
mat
2026-01-17
use more compact chunk section positions in pathfinder
mat
2026-01-17
add 'uncommon' pathfinder move category
mat
2026-01-16
better pathfinder swimming and other tweaks
mat
2026-01-16
pathfinder tweaks, and add a way to enable baritone compat for debugging
mat
2026-01-13
Rename Instance to World (#304)
mat
2026-01-05
fix panic in a_star and some prep for pathfinder swimming
mat
2025-10-12
improve ux for entity matching functions
mat
2025-10-12
upgrade deps and clean up lots of doc comments
mat
2025-10-06
more reliable pathfinding on almost-full blocks
mat
2025-10-04
make 'force' always explicit when mining
mat
2025-09-28
upgrade bevy to 0.17.0-rc.2
mat
2025-09-26
don't re-export azalea::bot::*, and some doc improvements
mat
2025-06-11
take BlockPos instead of &BlockPos in all function arguments
mat
2025-06-09
jump if in water while executing pathfinder path
mat
2025-06-01
add CustomPathfinderState
mat
2025-05-30
fix clippy issues and improve formatting everywhere
mat
2025-05-06
fix various issues with mining
mat
2025-05-07
fix some edge cases when pathfinding on slabs and stairs
mat
2025-05-07
pathfinder can now handle slabs, stairs, and dirt paths
mat
2025-04-25
update to bevy 0.16
mat
2025-02-22
update to rust edition 2024
mat
2024-12-25
optimize pathfinder
mat
2024-11-27
Refactor azalea-protocol (#190)
mat
2024-10-26
group imports with rustfmt
mat
2023-12-15
Add mining to the pathfinder (#122)
mat
2023-10-10
start adding mining to pathfinder
mat
2023-10-08
PathfinderCtx
mat
2023-10-08
don't pathfind into lava lol
mat
2023-10-07
descend_forward_1_move move
mat
2023-10-07
clean up code and optimize a bit more
mat
2023-10-07
make pathfinder twice as fast :sunglasses:
mat
2023-10-07
improve pathfinder path execution
mat
2023-10-05
replace a linear search with a binary search . . .
mat
2023-10-05
make pathfinder more blazingly fast by skipping linear search most of the time
mat
2023-10-05
simplify part of pathfinder
mat
2023-10-04
improve pathfinder heuristics
mat
2023-10-04
preallocate edges vec in pathfinder
mat
2023-10-04
add safety comments and simplify some code
mat
2023-10-04
BLAZINGLY FAST 🚀🚀🚀 pathfinding
mat
2023-10-03
fix world being locked while pathfinding
mat
2023-10-02
cleanup
mat
2023-10-02
yet another W for linear searches
mat
2023-10-02
optimize pathfinder more
mat
2023-10-02
optimize pathfinder more
mat
2023-10-02
start optimizing pathfinder
mat
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