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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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pathfinder
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Author
9 days
several stability fixes for pathfinder when doing long paths
mat
9 days
upgrade deps
mat
10 days
change panicking functions in Client and EntityRef to return an AzaleaResult ↵
mat
instead
10 days
rename PhysicsState to ClientMovementState and add utility functions for it
mat
2026-03-28
re-export azalea-chat from azalea, and rename azalea::chat to client_chat
mat
2026-03-28
optimize pathfinder CachedSections
mat
2026-03-28
instant path updates for simple paths, and add follow command to testbot
mat
2026-03-22
fix tests
mat
2026-03-23
cleanup and slightly speed up is_block_state_standable
mat
2026-03-21
Extensible ChunkStorage
mat
Co-authored-by: sdwhw <191973436+sdwhw@users.noreply.github.com>
2026-03-20
optimize pathfinder swarms and write perf guide
mat
2026-03-06
fix various regressions from optimization attempts
mat
2026-03-05
make cached_mining_costs smaller to speed up the common path
mat
2026-03-04
fast path for is_block_state_standable
mat
2026-01-30
warn if pathfinder is running without optimizations, and other minor fixes
mat
2026-01-19
slightly faster cached chunk lookup in pathfinder
mat
2026-01-19
minor pathfinder cleanup
mat
2026-01-19
delay initialization of cached_mining_costs in pathfinder
mat
2026-01-18
fix tests
mat
2026-01-19
add simulation-based pathfinder execution engine
mat
2026-01-18
doc and typo fix
mat
2026-01-18
don't fail parkour jumps that collide with ceiling blocks horizontally
mat
2026-01-17
rename PathfinderCtx to MovesCtx
mat
2026-01-17
split pathfinder execution code into its own module
mat
2026-01-17
clippy
mat
2026-01-17
use more compact chunk section positions in pathfinder
mat
2026-01-17
add 'uncommon' pathfinder move category
mat
2026-01-17
move NodeMap to a module
mat
2026-01-17
move PathfinderHeap to a module
mat
2026-01-16
better pathfinder swimming and other tweaks
mat
2026-01-16
pathfinder tweaks, and add a way to enable baritone compat for debugging
mat
2026-01-16
minor pathfinder optimizations and api+doc improvements
mat
2026-01-15
more optimal pathfinder ascend_move
mat
2026-01-14
update pathfinder last_node_reached timeout to be based on ticks rather than ↵
mat
real time
2026-01-13
increase timeout for wait_until_bot_starts_moving
mat
2026-01-14
fix jump penalty not being considered in pathfinder y heuristic
mat
2026-01-13
fix wrong FALL_N_BLOCKS_COST in pathfinder
mat
2026-01-13
tune pathfinder mining cache indices
mat
2026-01-14
box pathfinder cached sections for another speedup
mat
2026-01-13
Rename Instance to World (#304)
mat
2026-01-12
Make Bevy dependencies optional in azalea-protocol (#303)
mat
* Make Bevy dependencies optional in azalea-protocol * derive serde traits on Direction again * update docs for types that may not have Component
2026-01-06
deprecate InverseGoal
mat
2026-01-06
add a few more convenience functions and update some docs
mat
2026-01-05
pathfinder fixes and api improvements
mat
don't pathfind on magma, fix mining blocks while swimming, fix RadiusGoal heuristic, and add Client::physics, is_executing_path, and is_calculating_path
2026-01-05
use u32 instead of usize for indices in pathfinder
mat
2026-01-05
pathfinder swimming
mat
2026-01-05
fix panic in a_star and some prep for pathfinder swimming
mat
2026-01-04
better order for RelBlockPos and slightly cleanup ↵
mat
calculate_cached_mining_costs_index
2026-01-04
use radix heap in pathfinder for 10% speedup
mat
2026-01-05
slightly abstract binaryheap in pathfinder
mat
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