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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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9 days
Add SwarmEvent::Tick (#328)
Cheezer
9 days
several stability fixes for pathfinder when doing long paths
mat
10 days
upgrade deps
mat
10 days
correct shapes for blocks with random offsets
mat
10 days
azalea-brigadier now allows commands to return a Result
mat
10 days
change panicking functions in Client and EntityRef to return an AzaleaResult ↵
mat
instead
10 days
add Client::nearest_entities and nearby_players
mat
10 days
rename PhysicsState to ClientMovementState and add utility functions for it
mat
2026-03-29
add packet_logger example to azalea-protocol
mat
2026-03-28
re-export azalea-chat from azalea, and rename azalea::chat to client_chat
mat
2026-03-28
add StartClientOpts::new_with_appexit_rx
mat
2026-03-28
optimize pathfinder CachedSections
mat
2026-03-28
don't follow dead entities in testbot
mat
2026-03-28
instant path updates for simple paths, and add follow command to testbot
mat
2026-03-24
26.1 (#316)
mat
* start updating to 26.1 * start updating to 26.1-snapshot-6 * 26.1-snapshot-6 * 26.1-snapshot-10 * 26.1-rc-1 * fix tests * 26.1-rc-2 and sort default components * 26.1 * update changelog
2026-03-22
fix tests
mat
2026-03-23
cleanup and slightly speed up is_block_state_standable
mat
2026-03-21
Extensible ChunkStorage
mat
Co-authored-by: sdwhw <191973436+sdwhw@users.noreply.github.com>
2026-03-21
reword a couple parts in the perf docs
mat
2026-03-19
more doc fixes
mat
2026-03-20
doc fixes
mat
2026-03-20
optimize pathfinder swarms and write perf guide
mat
2026-03-19
implement speed effect
mat
2026-03-18
merge logic for the three move_entity packets
mat
2026-03-06
fix various regressions from optimization attempts
mat
2026-03-05
make cached_mining_costs smaller to speed up the common path
mat
2026-03-04
fast path for is_block_state_standable
mat
2026-03-05
optimized converting from blockstate to blockkind
mat
2026-02-22
optimizations at high entity counts
mat
2026-02-22
fix tests
mat
2026-02-07
replace hard-coded block break speed checks
mat
2026-02-04
fix typo in docs for sprint
mat
2026-01-30
warn if pathfinder is running without optimizations, and other minor fixes
mat
2026-01-27
fix broken doc links for ClientBuilder::start and SwarmBuilder::start
mat
2026-01-28
add Client::exit and Swarm::exit, and write related docs
mat
2026-01-23
Implement SetExperience (#307)
Raeders
2026-01-23
add Event::ConnectionFailed and add more plugins by default when using ↵
mat
Client::join
2026-01-19
minor physics optimizations
mat
2026-01-18
use lookup table for is_collision_shape_empty and is_collision_shape_full
mat
2026-01-19
slightly faster cached chunk lookup in pathfinder
mat
2026-01-19
minor pathfinder cleanup
mat
2026-01-19
delay initialization of cached_mining_costs in pathfinder
mat
2026-01-18
fix tests
mat
2026-01-19
add simulation-based pathfinder execution engine
mat
2026-01-18
doc and typo fix
mat
2026-01-18
don't fail parkour jumps that collide with ceiling blocks horizontally
mat
2026-01-17
rename PathfinderCtx to MovesCtx
mat
2026-01-17
split pathfinder execution code into its own module
mat
2026-01-17
clippy
mat
2026-01-17
use more compact chunk section positions in pathfinder
mat
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