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authormat <git@matdoes.dev>2023-10-08 15:34:41 -0500
committermat <git@matdoes.dev>2023-10-08 15:34:41 -0500
commit0297b8aacee27d9e86cea781b3751591e32df401 (patch)
tree058fa11e12fc88dc705b97be933aa7e246575e7d /azalea/src/pathfinder/moves/mod.rs
parentf10535b5c80ab5e4c7fe524c0e822352e45e8ce8 (diff)
downloadazalea-drasl-0297b8aacee27d9e86cea781b3751591e32df401.tar.xz
PathfinderCtx
Diffstat (limited to 'azalea/src/pathfinder/moves/mod.rs')
-rw-r--r--azalea/src/pathfinder/moves/mod.rs361
1 files changed, 10 insertions, 351 deletions
diff --git a/azalea/src/pathfinder/moves/mod.rs b/azalea/src/pathfinder/moves/mod.rs
index 47a909e1..bf1fc5f4 100644
--- a/azalea/src/pathfinder/moves/mod.rs
+++ b/azalea/src/pathfinder/moves/mod.rs
@@ -1,33 +1,22 @@
pub mod basic;
pub mod parkour;
-use std::{
- cell::{RefCell, UnsafeCell},
- fmt::Debug,
- sync::Arc,
-};
+use std::fmt::Debug;
use crate::{JumpEvent, LookAtEvent};
-use super::astar;
-use azalea_block::BlockState;
+use super::{astar, world::CachedWorld};
use azalea_client::{SprintDirection, StartSprintEvent, StartWalkEvent, WalkDirection};
-use azalea_core::{
- bitset::FixedBitSet,
- position::{BlockPos, ChunkPos, ChunkSectionBlockPos, ChunkSectionPos, Vec3},
-};
-use azalea_physics::collision::BlockWithShape;
-use azalea_world::Instance;
+use azalea_core::position::{BlockPos, Vec3};
use bevy_ecs::{entity::Entity, event::EventWriter};
-use parking_lot::RwLock;
type Edge = astar::Edge<BlockPos, MoveData>;
-pub type SuccessorsFn = fn(&mut Vec<Edge>, &PathfinderCtx, BlockPos);
+pub type SuccessorsFn = fn(&mut PathfinderCtx, BlockPos);
-pub fn default_move(edges: &mut Vec<Edge>, ctx: &PathfinderCtx, node: BlockPos) {
- basic::basic_move(edges, ctx, node);
- parkour::parkour_move(edges, ctx, node);
+pub fn default_move(ctx: &mut PathfinderCtx, node: BlockPos) {
+ basic::basic_move(ctx, node);
+ parkour::parkour_move(ctx, node);
}
#[derive(Clone)]
@@ -46,262 +35,6 @@ impl Debug for MoveData {
}
}
-pub struct PathfinderCtx {
- min_y: i32,
- world_lock: Arc<RwLock<Instance>>,
- // we store `PalettedContainer`s instead of `Chunk`s or `Section`s because it doesn't contain
- // any unnecessary data like heightmaps or biomes.
- cached_chunks: RefCell<Vec<(ChunkPos, Vec<azalea_world::palette::PalettedContainer>)>>,
-
- cached_blocks: UnsafeCell<CachedSections>,
-}
-
-#[derive(Default)]
-pub struct CachedSections {
- pub last_index: usize,
- pub second_last_index: usize,
- pub sections: Vec<CachedSection>,
-}
-
-impl CachedSections {
- #[inline]
- pub fn get_mut(&mut self, pos: ChunkSectionPos) -> Option<&mut CachedSection> {
- if let Some(last_item) = self.sections.get(self.last_index) {
- if last_item.pos == pos {
- return Some(&mut self.sections[self.last_index]);
- } else if let Some(second_last_item) = self.sections.get(self.second_last_index) {
- if second_last_item.pos == pos {
- return Some(&mut self.sections[self.second_last_index]);
- }
- }
- }
-
- let index = self
- .sections
- .binary_search_by(|section| section.pos.cmp(&pos))
- .ok();
-
- if let Some(index) = index {
- self.second_last_index = self.last_index;
- self.last_index = index;
- return Some(&mut self.sections[index]);
- }
- None
- }
-
- #[inline]
- pub fn insert(&mut self, section: CachedSection) {
- // self.sections.push(section);
- // self.sections.sort_unstable_by(|a, b| a.pos.cmp(&b.pos));
- let index = self
- .sections
- .binary_search_by(|s| s.pos.cmp(&section.pos))
- .unwrap_or_else(|e| e);
- self.sections.insert(index, section);
- }
-}
-
-pub struct CachedSection {
- pub pos: ChunkSectionPos,
- pub passable_bitset: FixedBitSet<4096>,
- pub solid_bitset: FixedBitSet<4096>,
-}
-
-impl PathfinderCtx {
- pub fn new(world_lock: Arc<RwLock<Instance>>) -> Self {
- let min_y = world_lock.read().chunks.min_y;
- Self {
- min_y,
- world_lock,
- cached_chunks: Default::default(),
- cached_blocks: Default::default(),
- }
- }
-
- // ```
- // fn get_block_state(&self, pos: BlockPos) -> Option<BlockState> {
- // self.with_section(ChunkSectionPos::from(pos), |section| {
- // let state = section.get(pos.x as usize, pos.y as usize, pos.z as usize);
- // BlockState::try_from(state).unwrap_or(BlockState::AIR)
- // })
- // }
- // ```
-
- fn with_section<T>(
- &self,
- section_pos: ChunkSectionPos,
- f: impl FnOnce(&azalea_world::palette::PalettedContainer) -> T,
- ) -> Option<T> {
- let chunk_pos = ChunkPos::from(section_pos);
- let section_index =
- azalea_world::chunk_storage::section_index(section_pos.y * 16, self.min_y) as usize;
-
- let mut cached_chunks = self.cached_chunks.borrow_mut();
-
- // get section from cache
- if let Some(sections) = cached_chunks.iter().find_map(|(pos, sections)| {
- if *pos == chunk_pos {
- Some(sections)
- } else {
- None
- }
- }) {
- if section_index >= sections.len() {
- // y position is out of bounds
- return None;
- };
- let section: &azalea_world::palette::PalettedContainer = &sections[section_index];
- return Some(f(section));
- }
-
- let world = self.world_lock.read();
- let Some(chunk) = world.chunks.get(&chunk_pos) else {
- return None;
- };
- let chunk = chunk.read();
-
- let sections: Vec<azalea_world::palette::PalettedContainer> = chunk
- .sections
- .iter()
- .map(|section| section.states.clone())
- .collect();
-
- if section_index >= sections.len() {
- // y position is out of bounds
- return None;
- };
-
- let section = &sections[section_index];
- let r = f(section);
-
- // add the sections to the chunk cache
- cached_chunks.push((chunk_pos, sections));
-
- Some(r)
- }
-
- fn calculate_bitsets_for_section(&self, section_pos: ChunkSectionPos) -> Option<CachedSection> {
- self.with_section(section_pos, |section| {
- let mut passable_bitset = FixedBitSet::<4096>::new();
- let mut solid_bitset = FixedBitSet::<4096>::new();
- for i in 0..4096 {
- let block_state_id = section.get_at_index(i);
- let block_state = BlockState::try_from(block_state_id).unwrap_or(BlockState::AIR);
- if is_block_state_passable(block_state) {
- passable_bitset.set(i);
- }
- if is_block_state_solid(block_state) {
- solid_bitset.set(i);
- }
- }
- CachedSection {
- pos: section_pos,
- passable_bitset,
- solid_bitset,
- }
- })
- }
-
- pub fn is_block_passable(&self, pos: BlockPos) -> bool {
- let (section_pos, section_block_pos) =
- (ChunkSectionPos::from(pos), ChunkSectionBlockPos::from(pos));
- let index = u16::from(section_block_pos) as usize;
- // SAFETY: we're only accessing this from one thread
- let cached_blocks = unsafe { &mut *self.cached_blocks.get() };
- if let Some(cached) = cached_blocks.get_mut(section_pos) {
- return cached.passable_bitset.index(index);
- }
-
- let Some(cached) = self.calculate_bitsets_for_section(section_pos) else {
- return false;
- };
- let passable = cached.passable_bitset.index(index);
- cached_blocks.insert(cached);
- passable
- }
-
- pub fn is_block_solid(&self, pos: BlockPos) -> bool {
- let (section_pos, section_block_pos) =
- (ChunkSectionPos::from(pos), ChunkSectionBlockPos::from(pos));
- let index = u16::from(section_block_pos) as usize;
- // SAFETY: we're only accessing this from one thread
- let cached_blocks = unsafe { &mut *self.cached_blocks.get() };
- if let Some(cached) = cached_blocks.get_mut(section_pos) {
- return cached.solid_bitset.index(index);
- }
-
- let Some(cached) = self.calculate_bitsets_for_section(section_pos) else {
- return false;
- };
- let solid = cached.solid_bitset.index(index);
- cached_blocks.insert(cached);
- solid
- }
-
- /// Whether this block and the block above are passable
- pub fn is_passable(&self, pos: BlockPos) -> bool {
- self.is_block_passable(pos) && self.is_block_passable(pos.up(1))
- }
-
- /// Whether we can stand in this position. Checks if the block below is
- /// solid, and that the two blocks above that are passable.
-
- pub fn is_standable(&self, pos: BlockPos) -> bool {
- self.is_block_solid(pos.down(1)) && self.is_passable(pos)
- }
-
- /// Get the amount of air blocks until the next solid block below this one.
- pub fn fall_distance(&self, pos: BlockPos) -> u32 {
- let mut distance = 0;
- let mut current_pos = pos.down(1);
- while self.is_block_passable(current_pos) {
- distance += 1;
- current_pos = current_pos.down(1);
-
- if current_pos.y < self.min_y {
- return u32::MAX;
- }
- }
- distance
- }
-}
-
-/// whether this block is passable
-fn is_block_state_passable(block: BlockState) -> bool {
- if block.is_air() {
- // fast path
- return true;
- }
- if !block.is_shape_empty() {
- return false;
- }
- if block == azalea_registry::Block::Water.into() {
- return false;
- }
- if block.waterlogged() {
- return false;
- }
- if block == azalea_registry::Block::Lava.into() {
- return false;
- }
- // block.waterlogged currently doesn't account for seagrass and some other water
- // blocks
- if block == azalea_registry::Block::Seagrass.into() {
- return false;
- }
-
- true
-}
-
-/// whether this block has a solid hitbox (i.e. we can stand on it)
-fn is_block_state_solid(block: BlockState) -> bool {
- if block.is_air() {
- // fast path
- return false;
- }
- block.is_shape_full()
-}
-
pub struct ExecuteCtx<'w1, 'w2, 'w3, 'w4, 'a> {
pub entity: Entity,
/// The node that we're trying to reach.
@@ -371,81 +104,7 @@ pub fn default_is_reached(
BlockPos::from(position) == target
}
-#[cfg(test)]
-mod tests {
- use super::*;
- use azalea_block::BlockState;
- use azalea_core::position::ChunkPos;
- use azalea_world::{Chunk, ChunkStorage, PartialInstance};
-
- #[test]
- fn test_is_passable() {
- let mut partial_world = PartialInstance::default();
- let mut world = ChunkStorage::default();
-
- partial_world
- .chunks
- .set(&ChunkPos { x: 0, z: 0 }, Some(Chunk::default()), &mut world);
- partial_world.chunks.set_block_state(
- &BlockPos::new(0, 0, 0),
- azalea_registry::Block::Stone.into(),
- &world,
- );
- partial_world
- .chunks
- .set_block_state(&BlockPos::new(0, 1, 0), BlockState::AIR, &world);
-
- let ctx = PathfinderCtx::new(Arc::new(RwLock::new(world.into())));
- assert!(!ctx.is_block_passable(BlockPos::new(0, 0, 0)));
- assert!(ctx.is_block_passable(BlockPos::new(0, 1, 0),));
- }
-
- #[test]
- fn test_is_solid() {
- let mut partial_world = PartialInstance::default();
- let mut world = ChunkStorage::default();
- partial_world
- .chunks
- .set(&ChunkPos { x: 0, z: 0 }, Some(Chunk::default()), &mut world);
- partial_world.chunks.set_block_state(
- &BlockPos::new(0, 0, 0),
- azalea_registry::Block::Stone.into(),
- &world,
- );
- partial_world
- .chunks
- .set_block_state(&BlockPos::new(0, 1, 0), BlockState::AIR, &world);
-
- let ctx = PathfinderCtx::new(Arc::new(RwLock::new(world.into())));
- assert!(ctx.is_block_solid(BlockPos::new(0, 0, 0)));
- assert!(!ctx.is_block_solid(BlockPos::new(0, 1, 0)));
- }
-
- #[test]
- fn test_is_standable() {
- let mut partial_world = PartialInstance::default();
- let mut world = ChunkStorage::default();
- partial_world
- .chunks
- .set(&ChunkPos { x: 0, z: 0 }, Some(Chunk::default()), &mut world);
- partial_world.chunks.set_block_state(
- &BlockPos::new(0, 0, 0),
- azalea_registry::Block::Stone.into(),
- &world,
- );
- partial_world
- .chunks
- .set_block_state(&BlockPos::new(0, 1, 0), BlockState::AIR, &world);
- partial_world
- .chunks
- .set_block_state(&BlockPos::new(0, 2, 0), BlockState::AIR, &world);
- partial_world
- .chunks
- .set_block_state(&BlockPos::new(0, 3, 0), BlockState::AIR, &world);
-
- let ctx = PathfinderCtx::new(Arc::new(RwLock::new(world.into())));
- assert!(ctx.is_standable(BlockPos::new(0, 1, 0)));
- assert!(!ctx.is_standable(BlockPos::new(0, 0, 0)));
- assert!(!ctx.is_standable(BlockPos::new(0, 2, 0)));
- }
+pub struct PathfinderCtx<'a> {
+ pub edges: &'a mut Vec<Edge>,
+ pub world: &'a CachedWorld,
}