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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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azalea-client
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plugins
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movement.rs
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9 days
rename PhysicsState to ClientMovementState and add utility functions for it
mat
2026-01-19
minor physics optimizations
mat
2026-01-13
Rename Instance to World (#304)
mat
2026-01-12
Make Bevy dependencies optional in azalea-protocol (#303)
mat
2025-12-27
Move Client struct to azalea crate (#297)
mat
2025-12-16
change KnockbackEvent to an EntityEvent and fix ClientboundExplode representa...
mat
2025-12-16
fix packet order for attacking and sprinting
mat
2025-12-15
sort derives with cargo sort-derives
mat
2025-12-12
Refactor azalea-registry (#294)
mat
2025-10-30
Remove unnecessary MoveEntityError and MovePlayerError types and other cleanup
mat
2025-10-12
upgrade deps and clean up lots of doc comments
mat
2025-10-04
upgrade deps and rename SystemSets to follow bevy's new naming convention
mat
2025-09-29
rename SendPacketEvent to SendGamePacketEvent and PingEvent to GamePingEvent
mat
2025-09-28
upgrade bevy to 0.17.0-rc.2
mat
2025-09-27
allow picking other bots in hit results
mat
2025-08-14
Sneaking (#237)
mat
2025-08-12
send correct packets on teleport
mat
2025-08-12
add nearest_entity_by and improve some docs
mat
2025-08-12
fix rotations flagging anticheats
mat
2025-08-04
fix wrong float rounding in get_friction_influenced_speed
mat
2025-07-24
update movement code for 1.21.5 changes
mat
2025-06-25
improve packet_order test, add BlockUpdatePlugin, fix packet order for sprinting
mat
2025-06-26
start adding packet_order test
mat
2025-05-30
formatting: merge imports
mat
2025-05-30
fix clippy issues and improve formatting everywhere
mat
2025-04-25
update to bevy 0.16
mat
2025-04-04
fix ordering for handle_attack_queued
mat
2025-04-04
don't require mut for functions in Client and add some more convenience funct...
mat
2025-03-19
make SendPacketEvent a bevy trigger
mat
2025-02-22
Refactor azalea-client (#205)
mat