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authormat <git@matdoes.dev>2025-10-04 12:52:57 -0300
committermat <git@matdoes.dev>2025-10-04 12:52:57 -0300
commit43f20b821ce26af148156e705f4c1fd3f956beb5 (patch)
treebfe797e92cd496f4cee59bb078d378909a3823ed /azalea-client/src/plugins/movement.rs
parenta7e2f92b169d6079ba09b2190fefd2d539024a68 (diff)
downloadazalea-drasl-43f20b821ce26af148156e705f4c1fd3f956beb5.tar.xz
upgrade deps and rename SystemSets to follow bevy's new naming convention
Diffstat (limited to 'azalea-client/src/plugins/movement.rs')
-rw-r--r--azalea-client/src/plugins/movement.rs10
1 files changed, 5 insertions, 5 deletions
diff --git a/azalea-client/src/plugins/movement.rs b/azalea-client/src/plugins/movement.rs
index 4559be20..2ee5c379 100644
--- a/azalea-client/src/plugins/movement.rs
+++ b/azalea-client/src/plugins/movement.rs
@@ -13,7 +13,7 @@ use azalea_entity::{
update_bounding_box,
};
use azalea_physics::{
- PhysicsSet, ai_step,
+ PhysicsSystems, ai_step,
collision::entity_collisions::{AabbQuery, CollidableEntityQuery, update_last_bounding_box},
local_player::{PhysicsState, SprintDirection, WalkDirection},
travel::{no_collision, travel},
@@ -72,7 +72,7 @@ impl Plugin for MovementPlugin {
Update,
(handle_sprint, handle_walk, handle_knockback)
.chain()
- .in_set(MoveEventsSet)
+ .in_set(MoveEventsSystems)
.after(update_bounding_box)
.after(update_last_bounding_box),
)
@@ -81,14 +81,14 @@ impl Plugin for MovementPlugin {
(
(tick_controls, local_player_ai_step, update_pose)
.chain()
- .in_set(PhysicsSet)
+ .in_set(PhysicsSystems)
.before(ai_step)
.before(azalea_physics::fluids::update_in_water_state_and_do_fluid_pushing),
send_player_input_packet,
send_sprinting_if_needed
.after(azalea_entity::update_in_loaded_chunk)
.after(travel),
- send_position.after(PhysicsSet),
+ send_position.after(PhysicsSystems),
)
.chain(),
);
@@ -96,7 +96,7 @@ impl Plugin for MovementPlugin {
}
#[derive(SystemSet, Debug, Hash, PartialEq, Eq, Clone)]
-pub struct MoveEventsSet;
+pub struct MoveEventsSystems;
impl Client {
/// Set whether we're jumping. This acts as if you held space in