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authormat <27899617+mat-1@users.noreply.github.com>2026-01-13 10:51:30 -0600
committerGitHub <noreply@github.com>2026-01-13 10:51:30 -0600
commitd5fa5e32b37754b3b5c136e58821e48cd3b7c2ff (patch)
treeea04702f96ad170fb1d90e5ed2dc875ae8166495 /azalea-client/src/plugins/movement.rs
parentefb36d5fc0fe56a98f5795c53dfa109887cd5aae (diff)
downloadazalea-drasl-d5fa5e32b37754b3b5c136e58821e48cd3b7c2ff.tar.xz
Rename Instance to World (#304)
Diffstat (limited to 'azalea-client/src/plugins/movement.rs')
-rw-r--r--azalea-client/src/plugins/movement.rs18
1 files changed, 9 insertions, 9 deletions
diff --git a/azalea-client/src/plugins/movement.rs b/azalea-client/src/plugins/movement.rs
index 40cc108e..94b996a0 100644
--- a/azalea-client/src/plugins/movement.rs
+++ b/azalea-client/src/plugins/movement.rs
@@ -31,12 +31,12 @@ use azalea_protocol::{
},
};
use azalea_registry::builtin::EntityKind;
-use azalea_world::Instance;
+use azalea_world::World;
use bevy_app::{App, Plugin, Update};
use bevy_ecs::prelude::*;
use crate::{
- local_player::{Hunger, InstanceHolder, LocalGameMode},
+ local_player::{Hunger, LocalGameMode, WorldHolder},
packet::game::SendGamePacketEvent,
};
@@ -296,7 +296,7 @@ pub fn local_player_ai_step(
&PlayerAbilities,
&metadata::Swimming,
&metadata::SleepingPos,
- &InstanceHolder,
+ &WorldHolder,
&Position,
Option<&Hunger>,
Option<&LastSentInput>,
@@ -316,7 +316,7 @@ pub fn local_player_ai_step(
abilities,
swimming,
sleeping_pos,
- instance_holder,
+ world_holder,
position,
hunger,
last_sent_input,
@@ -333,7 +333,7 @@ pub fn local_player_ai_step(
let is_passenger = false;
let is_sleeping = sleeping_pos.is_some();
- let world = instance_holder.instance.read();
+ let world = world_holder.shared.read();
let ctx = CanPlayerFitCtx {
world: &world,
entity,
@@ -587,16 +587,16 @@ pub fn update_pose(
&Physics,
&PhysicsState,
&LocalGameMode,
- &InstanceHolder,
+ &WorldHolder,
&Position,
)>,
aabb_query: AabbQuery,
collidable_entity_query: CollidableEntityQuery,
) {
- for (entity, mut pose, physics, physics_state, game_mode, instance_holder, position) in
+ for (entity, mut pose, physics, physics_state, game_mode, world_holder, position) in
query.iter_mut()
{
- let world = instance_holder.instance.read();
+ let world = world_holder.shared.read();
let world = &*world;
let ctx = CanPlayerFitCtx {
world,
@@ -642,7 +642,7 @@ pub fn update_pose(
}
struct CanPlayerFitCtx<'world, 'state, 'a, 'b> {
- world: &'a Instance,
+ world: &'a World,
entity: Entity,
position: Position,
aabb_query: &'a AabbQuery<'world, 'state, 'b>,