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server.h
Age
Commit message (
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Author
2017-01-09
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-08
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-01
Breath cheat fix: server side
Loic Blot
2016-12-24
Move PP() and PP2() macros to basic_macros.h
Rogier
2016-12-20
Mod security: Allow read-only access to all mod paths
ShadowNinja
2016-11-28
Allow restricting detached inventories to one player
sfan5
2016-11-14
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-15
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-12
Add control information to player interacts (#4685)
raymoo
2016-11-02
Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2016-10-13
Attached particle spawners
raymoo
2016-10-08
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
Remove some unused attributes/class functions in server.cpp/h
Loic Blot
2016-10-08
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-06
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-05
Chat: new settings to prevent spam
Loic Blot
2016-05-28
Particles: Add option to remove particles on collision
Auke Kok
2016-04-28
Handle particle spawners in env and delete expired ids
obneq
2015-11-13
Only allow players with shout to chat
est31
2015-11-09
Put ChatEvent handler into own function
est31
2015-11-06
Add server side ncurses terminal
est31
2015-11-03
Time: Remove serverside getter, and use atomic operations
est31
2015-11-02
Add callback parameter for core.emerge_area()
kwolekr
2015-10-27
Add DISABLE_CLASS_COPY macro (and use it)
kwolekr
2015-10-27
Environment: Time of day fixes and add serverside getter
est31
2015-08-23
Clean up threading
ShadowNinja
2015-07-25
Cleanup server addparticle(spawner) by merge two identical functions.
Loic Blot
2015-07-24
Fix documentation of dedicated_server_loop
est31
2015-07-23
Optional reconnect functionality
est31
2015-07-10
Fix damage flash when damage disabled
kwolekr
2015-07-02
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-05-28
Add some missing getter functions to the lua API
TeTpaAka
2015-05-16
Add mod security
ShadowNinja
2015-05-11
Make early protocol auth mechanism generic, and add SRP
est31
2015-04-22
Protocol 25: wstring -> string for custom access denial reasons
est31
2015-04-16
Biomes: Remove referenced biomes from Decorations on clear
kwolekr
2015-04-03
Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin...
Loic Blot
2015-03-31
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Loic Blot
2015-03-24
Don't send an InventoryAction at each setInventoryModified, we only need one ...
Loic Blot
2015-03-17
Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...
Loic Blot
2015-03-16
Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...
Loic Blot
2015-03-13
Prepare Protocol v25 init & authentication.
Loic Blot
2015-03-13
Rename some packet and handlers to <packet>_Legacy name for compat layer betw...
Loic Blot
2015-03-05
Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...
Loic Blot
2015-03-05
Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...
Loic Blot
2015-03-05
Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-05
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-04
We always know playerSAO when calling SendInventory. Using it instead of sear...
Loic Blot
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