aboutsummaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
2017-01-15Add color names from web page referenced in luaapi docsapier
2017-01-14Only set material flag on rendered meshes (#5023)lhofhansl
2017-01-14Fix build with freetype support disabledsfan5
2017-01-14Fix another missing const reported by clang & @sfan5Loic Blot
2017-01-14Fix missing const in ServerActiveObject::getStaticDataLoic Blot
2017-01-13Organize defaultsettings.cppShadowNinja
2017-01-13Main menu tweaksShadowNinja
2017-01-13Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot
2017-01-13Cleanup content_sao by factorizing similar code partsRogier
2017-01-13Enable mod security by defaultShadowNinja
2017-01-13Meshes: Make object mesh face shading consistentparamat
2017-01-11Make nametag removable with set_nametag_attributes (#5021)Rui
2017-01-11Cleanup some header inclusions to improve compilation timesLoic Blot
2017-01-11Performance fix + SAO factorizationRogier
2017-01-09Add staticdata parameter to add_entity (#5009)Rui
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2017-01-09support older PostGreSQL versions (#4999)zeuner
2017-01-08Map generation limit: Cache as 'const' not 'const static'paramat
2017-01-08Map generation limit: Fix checks for block/sector over-limitparamat
2017-01-08Minor: Fix indentation in serverenvironment.cppLars Hofhansl
2017-01-08Move ServerEnvironment to dedicated cpp/header filesLoic Blot
2017-01-08Move ClientEnvironment to dedicated cpp/header filesLoic Blot
2017-01-08Get neighbor from same map block if possible in ABMHandler (#4998)lhofhansl
2017-01-07Revert "Extend minetest.is_yes()"sfan5
2017-01-07Extend minetest.is_yes()red-001
2017-01-04Fixes for using std:vector in ABMHander and further perf improvementsLars Hofhansl
2017-01-04Use std::vector instead of std::map in class ABMHandlerRogier-5
2017-01-04Improve getPointedThing() (#4346)Dániel Juhász
2017-01-03Pull occlusion check out of loop, and minor code cleanups.Lars Hofhansl
2017-01-02Add 2D sheet animation for nodessfan5
2017-01-02Added "[sheet" to the texture special commands.Luke Puchner-Hardman
2017-01-02Move TileAnimation code to seperate filesfan5
2017-01-01Fix non reverted change on TOSERVER_BREATH compatLoic Blot
2017-01-01Breath cheat fix: server sideLoic Blot
2016-12-29Fix interact range check (thanks to @lhofhansl)sfan5
2016-12-29Use the outgoing split sequence number for every outgoing packet (#4864)Rogier-5
2016-12-28Redo light.cpp.Auke Kok
2016-12-28Dont compare short with bool (#4963)adrido
2016-12-26Irrlicht 1.9 supportsfan5
2016-12-26Various anticheat improvementssfan5
2016-12-24Move PP() and PP2() macros to basic_macros.hRogier
2016-12-24Process ABMs in a spherical volume instead of cubicLars Hofhansl
2016-12-24Make minetest abort on lua panicRogier
2016-12-21Don't ship with broken languages (#4940)est31
2016-12-21Disable mod security by default (closes #4944)sfan5
2016-12-21Fix warning reported by clang (possible bug in Settings lua api)sfan5
2016-12-20Limit drawing rect of selected item to viewport size (fixes #4341)sfan5
2016-12-20Security: Fix resolving of some relative pathsShadowNinja
2016-12-20Fix RemoveRelatvePathComponentsShadowNinja
2016-12-20Mod security: Allow read-only access to all mod pathsShadowNinja