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server.h
Age
Commit message (
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Author
2023-02-27
Add minetest.get_player_window_information() (#12367)
rubenwardy
2022-12-24
Make MapEditEvent more complete
Jude Melton-Houghton
2022-11-28
Add `minetest.get_game_info` and allow reading `game.conf` (#12989)
Jude Melton-Houghton
2022-11-24
Rename "mod metadata" to "mod storage" everywhere
Jude Melton-Houghton
2022-11-09
Fix typos and en_US/en_GB inconsistency in various files (#12902)
Abdou-31
2022-11-03
Reduce exposure of various internals (#12885)
Loïc Blot
2022-09-26
Avoid duplication of mod metadata in memory (#12562)
Jude Melton-Houghton
2022-07-09
Sounds: Various little improvements (#12486)
SmallJoker
2022-06-20
Re-order sound-related code (#12382)
SmallJoker
2022-06-11
No damage effects on hp_max change (#11846)
Lars Müller
2022-05-29
Optimize Server::sendMetadataChanged a bit
sfan5
2022-05-29
Add API function to invoke player respawn
sfan5
2022-05-23
Fix hash implementation for SerializedBlockCache
sfan5
2022-05-10
Use native packer to transfer globals into async env(s)
sfan5
2022-05-09
Add more Prometheus metrics (#12274)
sfan5
2022-05-08
Cache serialized mapblocks during sending
sfan5
2022-05-02
Async environment for mods to do concurrent tasks (#11131)
sfan5
2022-05-02
Refactor some Lua API functions in preparation for async env
sfan5
2022-04-28
Clean up some auth packet handling related code
sfan5
2022-03-26
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-01-15
Don't call on_dieplayer callback two times (#11874)
savilli
2022-01-07
Use a database for mod storage (#11763)
Jude Melton-Houghton
2021-09-10
Clean up/improve some scriptapi error handling code
sfan5
2021-09-09
Dynamic_Add_Media v2 (#11550)
sfan5
2021-02-05
Server: properly delete ServerMap on interrupted startups
SmallJoker
2021-02-02
Drop wide/narrow conversion functions
sfan5
2021-02-01
Revise dynamic_add_media API to better accomodate future changes
sfan5
2021-01-31
Cache client IP in RemoteClient so it can always be retrieved (#10887)
sfan5
2021-01-29
Settings: Proper priority hierarchy
SmallJoker
2021-01-22
Remove dead code (#10845)
rubenwardy
2020-10-04
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-09-16
Clean up server-side translations, remove global variable (#10075)
rubenwardy
2020-08-24
Properly handle mod-errors in on_shutdown
Desour
2020-06-13
Server pushing media at runtime (#9961)
sfan5
2020-05-22
Cleanup of particle & particlespawner structures and code (#9893)
sfan5
2020-05-07
Server class code cleanups (#9769)
Loïc Blot
2020-04-29
Add MetricsBackend with prometheus counter support
Loic Blot
2020-04-25
Add server side translations capability (#9733)
EvidenceB Kidscode
2020-04-18
serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689)
HybridDog
2020-03-05
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-02-01
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2019-09-24
Fix some reference counters (memleak) (#8981)
SmallJoker
2019-09-19
Add support for per-player FOV overrides and multipliers
Anand S
2019-09-14
Send ActiveObjects once right after Init2
ANAND
2019-09-09
Send cumulated inventory changes only each step (#8856)
SmallJoker
2019-08-24
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-10
Implement adding velocity to player from Lua
sfan5
2019-05-18
Optimize string (mis)handling (#8128)
Jozef Behran
2019-04-28
Force send a mapblock to a player (#8140)
sofar
2019-03-07
Optimize interaction distance checker (#8193)
Jozef Behran
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