Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-24 | Add support for attached facedir/4dir nodes (#11432) | Wuzzy | |
2022-10-23 | DevTest: More node textures to tell them apart | Wuzzy | |
2022-09-16 | Add paramtype2s for 4 horizontal rotations and 64 colors (#11431) | Wuzzy | |
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits. It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir). color4dir is like colorfacedir, but you get 64 colors instead of only 8. | |||
2022-05-27 | DevTest: Add nodes and items for testing overlays (#12304) | Wuzzy | |
2022-02-22 | Add TGA test nodes to devtest (#11978) | Nils Dagsson Moskopp | |
2021-10-01 | Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) | Wuzzy | |
2021-07-15 | Add wallmounted support for plantlike and plantlike_rooted nodes (#11379) | Wuzzy | |
2021-02-04 | Devtest: Remove bumpmap/parallax occl. test nodes (#10902) | Wuzzy | |
2020-10-09 | Add bumpmapping and parallax occlusion testing nodes to devtest (#9242) | HybridDog | |
2020-05-26 | Rename “Minimal development test” to “Development Test” (#9928) | Wuzzy | |