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2023-02-27Add minetest.get_player_window_information() (#12367)rubenwardy
2023-01-16Change DevTest header (font = "undefined medium") (#13147)Wuzzy
Font downloaded from https://undefined-medium.com/
2023-01-12Improve `MetaDataRef:{get,set}_float` precision (#13130)Jude Melton-Houghton
2023-01-09DevTest: `chest_of_everything` mod: Add search, bag, improve formspec (#13064)Wuzzy
2023-01-06Devtest: Add jukeboxDesour
2023-01-06Devtest: Rename soundstuff init.luaDesour
2023-01-06Devtest: Add branding ironDesour
Allows giving names to objects.
2023-01-06Add dynamic exposure correction (#12959)x2048
* Add uniform for frame delta time * Adjust exposure in logarithmic (EV) space * Add network support and LUA API * Add testing mod
2022-12-25Allow saturation to be controlled by the server. (#13075)lhofhansl
2022-12-24Add callback on_mapblocks_changedJude Melton-Houghton
2022-12-12Fix `plantlike_rooted` world-aligned node base textures (#12994)Jude Melton-Houghton
Co-authored-by: Wuzzy <Wuzzy@disroot.org>
2022-12-03Add `minetest.get_mapgen_edges` (#12999)Jude Melton-Houghton
2022-11-28Add `minetest.get_game_info` and allow reading `game.conf` (#12989)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-11-24Add support for attached facedir/4dir nodes (#11432)Wuzzy
2022-11-15Add MetaDataRef:get_keys (#12841)Jude Melton-Houghton
2022-11-10Test metadata value changingJude Melton-Houghton
2022-10-30Allow rotating entity selectionboxes (#12379)Lars Müller
2022-10-23DevTest: Colorize 2 nodebox nodesWuzzy
2022-10-23DevTest: Cleanup callback loggingWuzzy
2022-10-23DevTest: Fix rendering of 2 texture test nodesWuzzy
2022-10-23DevTest: More node textures to tell them apartWuzzy
2022-10-23DevTest: Use 4dir for chestsWuzzy
2022-10-23DevTest: Restore callback item descriptionsWuzzy
2022-10-23DevTest: Fix callback item texturesWuzzy
2022-10-23DevTest: Refactor testhud featuresWuzzy
2022-10-23DevTest: Move 2 HUD commands to testhud & improveWuzzy
2022-10-23DevTest: No use privatizer on chest of everythingWuzzy
2022-10-23DevTest: Remove experimental modWuzzy
2022-10-23DevTest: Move detached inv tests to chest modWuzzy
2022-10-23DevTest: /test_place_node skips dummy/cb nodesWuzzy
2022-10-23DevTest: Clean up callback texturesWuzzy
2022-10-23DevTest: Move callback entities to callbacks modWuzzy
2022-10-23DevTest: Move callback items to callbacks modWuzzy
2022-10-23DevTest: Move experimental items to other modsWuzzy
2022-10-23DevTest: Move more logging to log modWuzzy
2022-10-23DevTest: Move benchmark commands to new modWuzzy
2022-10-23DevTest: Move /test_place_nodes to testnodes modWuzzy
2022-10-23DevTest: Move chat command logging to separate modWuzzy
2022-10-21Fix use of unassigned global "check"Jude Melton-Houghton
2022-10-09add an 'equals' method to ItemStack and compatibility w/ lua '==' (#12771)fluxionary
Co-authored-by: rubenwardy <rw@rubenwardy.com> Co-authored-by: sfan5 <sfan5@live.de>
2022-10-09DevTest: Explain purpose of most items in tooltips (#12833)Wuzzy
2022-10-06DevTest: Change texture for node-aligned node (#12831)Wuzzy
2022-10-03DevTest: Reject buggy "/hp inf" command (#12830)Wuzzy
2022-10-01Add an item pick up callback (2) (#7712)DS
Co-authored-by: SmallJoker <mk939@ymail.com> Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-09-30Implement tool use soundssfan5
2022-09-28Add zstd compression support (#12515)20kdc
2022-09-26Avoid duplication of mod metadata in memory (#12562)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-18Content ID caching in Lua (#12444)Jude Melton-Houghton
* Cache content IDs in Lua Co-authored-by: sfan5 <sfan5@live.de>
2022-09-16Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)Wuzzy
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits. It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir). color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-07-31Fix rotation of falling facedir nodes (#12587)Gregor Parzefall
in some cases