aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2023-03-07Add keybind to swap items between handsHEADdual_wieldingElias Fleckenstein
2023-03-07Add setting to mirror handsElias Fleckenstein
2023-03-07Dual wieldingLizzy Fleckenstein
2023-03-05Reduce server CPU consumed by occlusion culling. (#13260)lhofhansl
Cache blocks already occluded at a specific distance. The RemoteClient typically visits the same distance multiple time - especially at larger distances, so this saves significant CPU from recalculating the occlusion state of blocks.
2023-03-05Increase used IrrlichtMt versionsfan5
2023-03-05Kubernetes: Deployments are stable since v1.16Thomas Laubrock
https://kubernetes.io/docs/reference/using-api/deprecation-guide/#deployment-v116 K8s Version v1.16 doesn't allow `extensions/v1beta1` as API version.
2023-03-05Minor adjustments now that OpenGLES 2 is the default driver on Android (#12391)ROllerozxa
2023-03-05Tile: Fix segfault caused by invalid PNG dataSmallJoker
2023-03-03Remove accidental emacs files.Lars
2023-03-03Log server map send cycle time. (#13259)lhofhansl
* Measure server map send time per player.
2023-03-02Re-enable verbose logging on Androidsfan5
Without recompiling, there's no way to see it in logcat otherwise.
2023-03-02Fix task ordering and more in Gradle Android buildsfan5
2023-03-02Enable connected glass by default (#13242)PrairieWind
2023-03-01Add git installation steps for Arch/Alpine to READMElynx197
2023-03-01Document that item_image_button[] name is non-optionalDS
2023-03-01Drop dependency on IrrCompileConfignumzero
The only remaining thing is IRRLICHT_SDK_VERSION via irrlicht.h
2023-02-27Add minetest.get_player_window_information() (#12367)rubenwardy
2023-02-27Fix for #13255: Check if client has a block even if the server has unloaded ↵lhofhansl
it. (#13256)
2023-02-26Don't expire blocks visible to the client. (#13255)lhofhansl
2023-02-26Sky: transmit body_orbit_tilt to client. (#13193)sofar
This obsoletes the current client-side setting entirely. The server can transmit the tilt to the client directly and will send 0.0f as default value. Co-authored-by: x2048 <codeforsmile@gmail.com> Co-authored-by: sfan5 <sfan5@live.de>
2023-02-22Fix a -Wreorder warningDS
2023-02-21Reduce client's packet processing budget per iteration from 100 to 10ms. ↵lhofhansl
(#13237)
2023-02-20Fix rounding errors when slicing the shadow draw list (#13226)x2048
2023-02-20Add chat HUD flag (#13189)Alex
2023-02-19Add jpeg and png libraries to the Fedora DNF install hint. (#13191)sofar
Co-authored-by: sfan5 <sfan5@live.de>
2023-02-18Fix typo and missing entry in serveropcodesparadust7
2023-02-18Remove dead code behind Irrlicht version checkssfan5
2023-02-18Say /setpassword is insecureVitra Suchovich
2023-02-18lua_api.txt: Explain what a float range isjordan4ibanez
2023-02-18Android: Increase minimum SDK version to 21Muhammad Rifqi Priyo Susanto
Target/compiled SDK version is increased to 33. Build Tools, NDK, and Gradle are also updated.
2023-02-18Source image tracking in tile generation (#12514)20kdc
2023-02-16Add mesh-holding blocks to shadow drawlist. (#13203)lhofhansl
When mesh chunking and shadows are enabled, make sure that the mesh-holding blocks are added to the shadow drawlist. Otherwise those portions of the shadows will not be rendered.
2023-02-10Fix no color values on bloom texture (#13197)x2048
Align meaning of 'exposure' variable across different stages Put 'exposure' variable behind ENABLE_AUTO_EXPOSURE
2023-02-08Generalize mesh chunking, and make it configurable. (#13179)lhofhansl
* Generalize mesh chunking. Set 3x3x3 chunks. * Make mesh chunk size configurable... Default to 1 (off). * Extract all mesh grid maths into a dedicated class --------- Co-authored-by: x2048 <codeforsmile@gmail.com>
2023-02-01Separate drawlist from non-rendered blocks. (#13176)lhofhansl
2023-01-31Improve the documentation for chat command definition in lua_api.txt (#13168)kab0u
2023-01-318x block meshes (#13133)x2048
Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh. Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance. Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com> Co-authored-by: Lars <larsh@apache.org> Co-authored-by: sfan5 <sfan5@live.de>
2023-01-24Display whole profiler numbers up to 999999 without scientific notation. ↵lhofhansl
(#13155)
2023-01-23Remove the 'loops' occlusion culler (#13169)x2048
2023-01-23Decrease minimum for repeat_place_time (#13165)DS
2023-01-23Implement --debugger option to improve UX when debugging crashes (#13157)sfan5
2023-01-23Clear exposure compensation state textures on creation (#13151)x2048
2023-01-21Use default values from cpp_api/s_env.cpp for register_abm in lua_api.txt ↵veprogames
(#13163)
2023-01-21Fix a README mistake on option SPATIAL_LIBRARY (#13162)maxchen32
2023-01-19Fix concurrency in texture source (#13150)x2048
2023-01-16Change DevTest header (font = "undefined medium") (#13147)Wuzzy
Font downloaded from https://undefined-medium.com/
2023-01-16Revisit F6 statistics formatting (#13126)SmallJoker
2023-01-16Fix Enter key after creating a new world (#12997)Muhammad Rifqi Priyo Susanto
Prevents Enter key or "double-click" event to play the world just after creating a new world
2023-01-14Improve chat history (#12975)Jude Melton-Houghton
2023-01-14Disable Prometheus in singleplayer modesfan5