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2022-11-24Add support for attached facedir/4dir nodes (#11432)Wuzzy
2022-10-23DevTest: Colorize 2 nodebox nodesWuzzy
2022-10-23DevTest: Fix rendering of 2 texture test nodesWuzzy
2022-10-23DevTest: More node textures to tell them apartWuzzy
2022-10-23DevTest: /test_place_node skips dummy/cb nodesWuzzy
2022-10-23DevTest: Move /test_place_nodes to testnodes modWuzzy
2022-10-09DevTest: Explain purpose of most items in tooltips (#12833)Wuzzy
2022-09-16Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)Wuzzy
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits. It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir). color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-07-31Fix rotation of falling facedir nodes (#12587)Gregor Parzefall
in some cases
2022-05-27DevTest: Add nodes and items for testing overlays (#12304)Wuzzy
2022-02-22Add TGA test nodes to devtest (#11978)Nils Dagsson Moskopp
2022-02-16Use absolute value for bouncy in collision (#11969)pecksin
* use abs(bouncy) in collision * test case for negative bouncy * send abs(bouncy) to old clients
2021-10-13Add embedded PNG texture modifier (#11498)hecks
2021-10-01Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy
2021-07-29Add a simple PNG image encoder with Lua API (#11485)hecks
* Add a simple PNG image encoder with Lua API Add ColorSpec to RGBA converter Make a safety wrapper for the encoder Create devtest examples Co-authored-by: hecktest <> Co-authored-by: sfan5 <sfan5@live.de>
2021-07-15Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy
2021-04-28Fix rotation for falling mesh degrotate nodes (#11159)Wuzzy
2021-04-21Fix devtest Lua errorsfan5
fallback_image() was removed in 3e1904fa8c4aae3448d58b7e60545a4fdd8234f3, which was written after this PR but merged before it.
2021-04-20Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy
2021-04-05Devtest: Remove testnodes_show_fallback_imageWuzzy
2021-03-30Degrotate support for mesh nodes (#7840)Vitaliy
2021-02-04Devtest: Remove bumpmap/parallax occl. test nodes (#10902)Wuzzy
2021-01-29devtest: Fix deprecated alpha usagesfan5
2021-01-29Drop never documented 'alpha' property from nodedefsfan5
Includes minimal support code for practical reasons. We'll need it for a slightly different purpose next commit.
2021-01-21Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy
2020-12-10Various documentation fixes (#10692)SmallJoker
set_sky: New feature, keep note about the old syntax get_us_time: Document overflow localplayer: Document "nil" behaviour before initialization collision_box: Safe limit of "1.45"
2020-11-15Fix falling image of torchlike if paramtype2="none" (#10612)Wuzzy
2020-10-09Add bumpmapping and parallax occlusion testing nodes to devtest (#9242)HybridDog
2020-09-04Devtest: Extend tooltips of many items and tools (#10312)Wuzzy
Also show error message when using tools wrong
2020-09-04Scale inventory image for scaled allfaces nodes (#10225)Wuzzy
The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same)
2020-05-30Devtest: Fix missing/incorrect liquid properties (#9955)Wuzzy
2020-05-29Add disable_jump check for the player's feetMoNTE48
2020-05-26Rename “Minimal development test” to “Development Test” (#9928)Wuzzy