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path: root/builtin/item_entity.lua
AgeCommit message (Collapse)Author
2014-05-07Organize builtin into subdirectoriesShadowNinja
2014-03-22Fix "ghost stacks" created when a player clicks an item on the ground:Novatux
since the object is not immediately removed, any other code may still think an object is there, therefore leading to item duplication. This code therefore sets the itemstring to '' after the object is picked up to avoid such issues
2013-07-20Add an option to disable object <-> object collision for Lua entitiesPilzAdam
2013-05-25Move scriptapi to separate folder (by sapier)sapier
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-03-03Fix pickup of dropped items when the player only takes a part of themPilzAdam
2013-02-21Drop nodes as items when dugged and no room in inventory and dont remove ↵PilzAdam
dropped items when no room in inventory
2012-12-15Fix item entity's collision with nodeboxesjordan4ibanez
2012-11-27Revert "Use wielditem drawtype for all nodes in item_entity"Perttu Ahola
This reverts commit ffad18e42442fed10c312adc989fc62b74e05896.
2012-11-26Use wielditem drawtype for all nodes in item_entityPilzAdam
2012-09-09Statically store always_collect field of __builtin:itemPerttu Ahola
2012-07-21Check whether node is known before reading definition in ↵Perttu Ahola
__builtin:item:on_step()
2012-04-04Fix super-small size of regular item entitiesPerttu Ahola
2012-04-04Fix dropped nodeitem visualsPerttu Ahola
2012-04-01Implement dropped items as LuaEntities; leave the old ones as is for ↵Perttu Ahola
compatibility