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2023-03-07Add keybind to swap items between handsHEADdual_wieldingElias Fleckenstein
2023-03-07Add setting to mirror handsElias Fleckenstein
2023-03-05Minor adjustments now that OpenGLES 2 is the default driver on Android (#12391)ROllerozxa
2023-03-02Enable connected glass by default (#13242)PrairieWind
2023-02-27Add minetest.get_player_window_information() (#12367)rubenwardy
2023-02-26Sky: transmit body_orbit_tilt to client. (#13193)sofar
This obsoletes the current client-side setting entirely. The server can transmit the tilt to the client directly and will send 0.0f as default value. Co-authored-by: x2048 <codeforsmile@gmail.com> Co-authored-by: sfan5 <sfan5@live.de>
2023-02-18Say /setpassword is insecureVitra Suchovich
2023-02-08Generalize mesh chunking, and make it configurable. (#13179)lhofhansl
* Generalize mesh chunking. Set 3x3x3 chunks. * Make mesh chunk size configurable... Default to 1 (off). * Extract all mesh grid maths into a dedicated class --------- Co-authored-by: x2048 <codeforsmile@gmail.com>
2023-01-23Remove the 'loops' occlusion culler (#13169)x2048
2023-01-23Decrease minimum for repeat_place_time (#13165)DS
2023-01-16Fix Enter key after creating a new world (#12997)Muhammad Rifqi Priyo Susanto
Prevents Enter key or "double-click" event to play the world just after creating a new world
2023-01-10Error when string.split is given empty separator (#13132)Jude Melton-Houghton
2023-01-09Always set globals in __newindex (#13131)Jude Melton-Houghton
2023-01-06Add dynamic exposure correction (#12959)x2048
* Add uniform for frame delta time * Adjust exposure in logarithmic (EV) space * Add network support and LUA API * Add testing mod
2023-01-06Occlusion culling algorithm based on recursive descend (#13104)x2048
Co-authored-by: DS <vorunbekannt75@web.de>
2022-12-27Use multiple threads for mesh generation (#13062)x2048
Co-authored-by: sfan5 <sfan5@live.de>
2022-12-25Allow saturation to be controlled by the server. (#13075)lhofhansl
2022-12-25Fully remove pageflip 3D mode (#13074)ROllerozxa
2022-12-25Fix join game tab being slightly shorter than the others (#13073)ROllerozxa
2022-12-24Add callback on_mapblocks_changedJude Melton-Houghton
2022-12-15Use a Lua error handler that calls tostring (#11913)Jude Melton-Houghton
2022-12-04Remove Irrlicht documentation URL from key settings (#13010)sfan5
2022-12-03Fix startup after removing last game (#13015)Jude Melton-Houghton
2022-12-03Let mods choose a forceload limit (#13002)Jude Melton-Houghton
2022-11-30Avoid resetting music when dialog opens (#13003)Jude Melton-Houghton
2022-11-29Fix /help privs checks (#13008)Jude Melton-Houghton
2022-11-29Have minetest.debug call tostring (#13004)Jude Melton-Houghton
2022-11-24Deprecate special handling of `${key}` syntax in metadata values (#12970)Jude Melton-Houghton
2022-11-24Add support for attached facedir/4dir nodes (#11432)Wuzzy
2022-11-20Improve ABM and LBM registration error handling (#12969)Jude Melton-Houghton
2022-11-18Add configurable saturation (#12865)lhofhansl
* Add configurable saturation Co-authored-by: Pevernow <3450354617@qq.com> Co-authored-by: x2048 <codeforsmile@gmail.com> Author: Lars <larsh@apache.org>
2022-11-09Fix typos and en_US/en_GB inconsistency in various files (#12902)Abdou-31
2022-11-02Improve bloom effect (#12916)x2048
* Remove the built-in exposure factor of 2.5 * Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom) * Add luminance scaling for bloom layer to simulate HDR * Add setting to control bloom strength
2022-10-30Enable negative values for sun/moon orbit tilt (Northern hemisphere) (#12904)x2048
2022-10-22Add VoxelArea() constructor (#12886)Jude Melton-Houghton
2022-10-18Implement vector and node conversion in Lua (#12609)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-17Fix list sorting behaviour with missing geoipsfan5
2022-10-17Take geographic distance into account for server list ordering (#12790)sfan5
2022-10-01Add an item pick up callback (2) (#7712)DS
Co-authored-by: SmallJoker <mk939@ymail.com> Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-09-29Bloom (#12791)x2048
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
2022-09-29Add crosshair support for Android (#7865)Muhammad Rifqi Priyo Susanto
If enabled, a crosshair will be shown to select object. This will give Android players a way to play like they play on desktop. On third-person back camera mode, player is forced to use crosshair. On third-person front camera mode, player is unable to select anything. Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com> Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-09-28Add zstd compression support (#12515)20kdc
2022-09-26Avoid duplication of mod metadata in memory (#12562)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-25Fix double escape in update checker dialogLars Mueller
2022-09-18Content ID caching in Lua (#12444)Jude Melton-Houghton
* Cache content IDs in Lua Co-authored-by: sfan5 <sfan5@live.de>
2022-09-16Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)Wuzzy
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits. It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir). color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16Content tab: Fix content download broken by bc3dcccSmallJoker
2022-09-12Mainmenu: Properly sort mods and games (#12758)SmallJoker
This also removes trivial and unused pkgmgr functions Fixes a bug caused by sorting in 2133fc8
2022-09-11Serialize: Restore forward compatibilityLars Mueller
2022-09-11Serialize: Use numbers for refs to work around LuaJIT limitsLars Mueller