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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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Age
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Author
2025-11-13
rename ResourceLocation to Identifier ahead of mojmap changes
mat
2025-11-11
cleanup
mat
2025-10-30
Add support for mob effects (#269)
ShayBox
2025-10-13
fix broken tests
mat
2025-10-12
add optional timeout for opening containers
mat
2025-10-12
improve ux for entity matching functions
mat
2025-10-13
don't fall when the last pathfinder node is slippery
mat
2025-10-12
fix pathfinder repeatedly rotating when descending sometimes
mat
2025-10-12
upgrade deps and clean up lots of doc comments
mat
2025-10-07
several pathfinder fixes
mat
2025-10-06
more reliable pathfinding on almost-full blocks
mat
2025-10-04
make 'force' always explicit when mining
mat
2025-10-04
fix wrong pathfinding when we start calculating a new path and the current ex...
mat
2025-10-04
upgrade deps and rename SystemSets to follow bevy's new naming convention
mat
2025-10-04
Don't panic on PathFoundEvent without having required components (#258)
Hiradpi
2025-09-29
rename SendPacketEvent to SendGamePacketEvent and PingEvent to GamePingEvent
mat
2025-09-28
upgrade bevy to 0.17.0-rc.2
mat
2025-09-28
update deps
mat
2025-09-26
don't re-export azalea::bot::*, and some doc improvements
mat
2025-09-22
Fix pathfinding on farmland
mat
2025-08-23
handle AppExit event
mat
2025-08-20
split client information handling out of BrandPlugin and some other cleanup
mat
2025-08-18
fix ClientboundMerchantOffers
mat
2025-08-16
log pathfinder perf info on success
mat
2025-08-15
make `handle_menu_opened_event` public (#238)
Sovenance
2025-08-15
add PathfinderOpts and clean up some pathfinder code
mat
2025-08-14
Sneaking (#237)
mat
2025-08-12
send correct packets on teleport
mat
2025-08-12
add nearest_entity_by and improve some docs
mat
2025-08-12
fix rotations flagging anticheats
mat
2025-08-04
Default components (#232)
mat
2025-07-24
add Client::force_stop_pathfinding
mat
2025-07-24
remove incorrect optimization attempt in pathfinder
mat
2025-07-24
add FastFixedBitSet and use it in the pathfinder
mat
2025-07-24
clippy: use is_multiple_of
mat
2025-06-26
let chains are stabilized
mat
2025-06-17
1.21.6 (#215)
mat
2025-06-16
implement EntityHitResult
mat
2025-06-14
add note about current_thread to azalea readme
mat
2025-06-11
use owned instead of borrowed Vec3 more
mat
2025-06-11
add pathfinder retry_on_no_path and rework GotoEvent constructor
mat
2025-06-11
implement reverting block state predictions on ack
mat
2025-06-11
take BlockPos instead of &BlockPos in all function arguments
mat
2025-06-10
add mine_with_auto_tool
mat
2025-06-09
jump if in water while executing pathfinder path
mat
2025-06-09
replace Client::get_open_container and view_container_or_inventory with get_i...
mat
2025-06-05
wait for block to exist when calling open_container_at
mat
2025-06-04
re-enable click prediction and fix related issues
mat
2025-06-03
fix collisions bugs
mat
2025-06-02
add BlockPos::center_bottom
mat
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