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authormat <git@matdoes.dev>2025-11-13 12:34:47 +0930
committermat <git@matdoes.dev>2025-11-13 07:04:52 +0400
commitfbaae39cdf9c5a7a34005a51a37b85f7cdd5ea00 (patch)
tree3126fb34a4e0ac979a1103a8227a2b9a136c1553 /azalea/src
parenta4312599f7c04709a92b7be238dcf577bafbb14f (diff)
downloadazalea-drasl-fbaae39cdf9c5a7a34005a51a37b85f7cdd5ea00.tar.xz
rename ResourceLocation to Identifier ahead of mojmap changes
Diffstat (limited to 'azalea/src')
-rw-r--r--azalea/src/lib.rs5
-rw-r--r--azalea/src/pathfinder/simulation.rs8
2 files changed, 7 insertions, 6 deletions
diff --git a/azalea/src/lib.rs b/azalea/src/lib.rs
index 069837b3..f4f0844d 100644
--- a/azalea/src/lib.rs
+++ b/azalea/src/lib.rs
@@ -21,10 +21,13 @@ pub use azalea_buf as buf;
pub use azalea_chat::FormattedText;
pub use azalea_client::*;
pub use azalea_core as core;
+#[deprecated(note = "renamed to `Identifier`.")]
+#[expect(deprecated)]
+pub use azalea_core::resource_location::ResourceLocation;
// these are re-exported on this level because they're very common
pub use azalea_core::{
+ identifier::Identifier,
position::{BlockPos, Vec3},
- resource_location::ResourceLocation,
};
pub use azalea_entity as entity;
pub use azalea_physics as physics;
diff --git a/azalea/src/pathfinder/simulation.rs b/azalea/src/pathfinder/simulation.rs
index 94836d3b..3b8a46cc 100644
--- a/azalea/src/pathfinder/simulation.rs
+++ b/azalea/src/pathfinder/simulation.rs
@@ -6,9 +6,7 @@ use azalea_client::{
PhysicsState, interact::BlockStatePredictionHandler, inventory::Inventory,
local_player::LocalGameMode, mining::MineBundle,
};
-use azalea_core::{
- game_type::GameMode, position::Vec3, resource_location::ResourceLocation, tick::GameTick,
-};
+use azalea_core::{game_type::GameMode, identifier::Identifier, position::Vec3, tick::GameTick};
use azalea_entity::{
Attributes, LookDirection, Physics, Position, default_attributes, dimensions::EntityDimensions,
};
@@ -44,8 +42,8 @@ impl SimulatedPlayerBundle {
}
}
-fn simulation_instance_name() -> ResourceLocation {
- ResourceLocation::new("azalea:simulation")
+fn simulation_instance_name() -> Identifier {
+ Identifier::new("azalea:simulation")
}
fn create_simulation_instance(chunks: ChunkStorage) -> (App, Arc<RwLock<Instance>>) {