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azalea-drasl.git
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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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pathfinder
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2024-11-12
Make some internal system handles public for use with before/after (#180)
Shayne Hartford
2024-10-26
group imports with rustfmt
mat
2024-10-21
Rename InventoryComponent to Inventory to match other components (#177)
Shayne Hartford
2024-08-15
fix sometimes being able to mine blocks through walls
mat
2024-08-15
fix ClientboundLevelParticlesPacket errors and pathfinder /particle errors
mat
2024-04-09
make recalculate_near_end_of_path public
mat
2024-02-26
optimize physics a bit more
mat
2024-02-25
optimize physics
mat
2024-02-24
add Display for Vec3, add SimulationSet, and add EntityChunkPos component
mat
2024-02-23
fix pathfinder A* using slightly suboptimal paths sometimes
mat
2024-02-22
fix for hypixel limbo
mat
2024-02-17
upgrade deps, bevy 0.13
mat
2024-01-08
fix ping packet, explosion packet, and panic less
mat
2023-12-17
fix tests
mat
2023-12-15
Add mining to the pathfinder (#122)
mat
2023-12-10
more reliable StopPathfindingEvent
mat
2023-12-10
Climbing (#121)
mat
2023-12-09
add BlockState::property
mat
2023-12-04
Replace Bevy's FixedUpdate with Azalea's GameTick (#119)
mat
2023-12-03
clippy
mat
2023-12-03
make it so plugins can send and receive packets during the login state
mat
2023-11-18
replace log with tracing
mat
2023-11-12
improve docs a bit
mat
2023-11-12
fix pathfinder tests
mat
2023-11-06
bevy 0.12
mat
2023-10-12
KnockbackEvent and rename Physics::delta to velocity
mat
2023-10-10
start adding mining to pathfinder
mat
2023-10-08
PathfinderCtx
mat
2023-10-08
don't pathfind into lava lol
mat
2023-10-08
update repo links
mat
2023-10-07
split pathfinder execution into multiple systems (and fix some bugs)
mat
2023-10-07
fix some parkour issues
mat
2023-10-07
3 block jumps and other parkour
mat
2023-10-07
descend_forward_1_move move
mat
2023-10-07
clean up code and optimize a bit more
mat
2023-10-07
make pathfinder twice as fast :sunglasses:
mat
2023-10-07
improve pathfinder path execution
mat
2023-10-06
make sure pathfinder is always centered on the destination block (fixes tests)
mat
2023-10-05
replace a linear search with a binary search . . .
mat
2023-10-05
make pathfinder more blazingly fast by skipping linear search most of the time
mat
2023-10-05
simplify part of pathfinder
mat
2023-10-04
improve pathfinder heuristics
mat
2023-10-04
preallocate edges vec in pathfinder
mat
2023-10-04
add safety comments and simplify some code
mat
2023-10-04
BLAZINGLY FAST 🚀🚀🚀 pathfinding
mat
2023-10-03
tweak pathfinder costs a bit
mat
2023-10-03
fix world being locked while pathfinding
mat
2023-10-03
upgrade deps and make test not flaky
mat
2023-10-03
tweak pathfinder costs
mat
2023-10-02
cleanup
mat
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