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path: root/azalea/src/pathfinder/costs.rs
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2026-01-16better pathfinder swimming and other tweaksmat
2026-01-16pathfinder tweaks, and add a way to enable baritone compat for debuggingmat
2026-01-15more optimal pathfinder ascend_movemat
2026-01-13fix wrong FALL_N_BLOCKS_COST in pathfindermat
2026-01-05pathfinder swimmingmat
2026-01-05fix panic in a_star and some prep for pathfinder swimmingmat
2023-12-15Add mining to the pathfinder (#122)mat
* basic pathfinder mining poc * mining descending and autotool * pathfinder mining descending * pathfinder fixes * allow disabling pathfinder miner and other fixes * small optimization to avoid chunk vec iter lookup sometimes * seeded rng in pathfinder bench * consistently use f32::INFINITY this brings performance much closer to how it was before * astar heuristic optimization from baritone * add downward_move * fix downward move execute * avoid liquids and falling blocks when mining * fix COST_HEURISTIC * fix to not path through flowing liquids * only reset pathfinder timeout while mining if the block is close enough * cache mining costs of block positions * fix mine_while_at_start and move PathfinderDebugParticles to its own module * add ReachBlockPosGoal in other news: azalea's sin/cos functions were broken this whole time and i never noticed * clippy and add things that i accidentally didn't commit * improve wording on doc for azalea::pathfinder
2023-10-07improve pathfinder path executionmat
2023-10-03tweak pathfinder costs a bitmat
2023-10-03tweak pathfinder costsmat
2023-08-26use better pathfinder costs and also fix relative entity updates breaking ↵mat
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