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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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Commit message (
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Author
2026-01-19
slightly more compact VoxelShape
mat
2026-01-19
minor physics optimizations
mat
2026-01-18
use lookup table for is_collision_shape_empty and is_collision_shape_full
mat
2026-01-13
Rename Instance to World (#304)
mat
2025-12-15
write/update docs for several items
mat
2025-12-15
sort derives with cargo sort-derives
mat
2025-12-12
Refactor azalea-registry (#294)
mat
2025-12-09
Enchantments (#286)
mat
2025-11-13
rename ResourceLocation to Identifier ahead of mojmap changes
mat
2025-11-11
cleanup
mat
2025-10-30
Remove unnecessary MoveEntityError and MovePlayerError types and other cleanup
mat
2025-10-30
cleanup some code related to mob effects
mat
2025-10-30
Add support for mob effects (#269)
ShayBox
2025-10-13
don't fall when the last pathfinder node is slippery
mat
2025-10-12
upgrade deps and clean up lots of doc comments
mat
2025-10-04
upgrade deps and rename SystemSets to follow bevy's new naming convention
mat
2025-09-30
1.21.9 (#235)
mat
2025-09-27
allow picking other bots in hit results
mat
2025-09-20
add new apis for BitSet
mat
2025-08-15
add PathfinderOpts and clean up some pathfinder code
mat
2025-08-14
Sneaking (#237)
mat
2025-08-12
send correct packets on teleport
mat
2025-08-12
fix rotations flagging anticheats
mat
2025-08-04
fix wrong float rounding in get_friction_influenced_speed
mat
2025-07-24
update movement code for 1.21.5 changes
mat
2025-06-25
remove some unused system ordering
mat
2025-06-17
1.21.6 (#215)
mat
2025-06-14
add note about current_thread to azalea readme
mat
2025-06-11
use owned instead of borrowed Vec3 more
mat
2025-06-11
take BlockPos instead of &BlockPos in all function arguments
mat
2025-06-02
fix CubeVoxelShape::find_index
mat
2025-06-03
fix collisions bugs
mat
2025-06-03
rename the Block trait to BlockTrait to disambiguate with azalea_registry::Block
mat
2025-06-02
add basic support for getting biome ids in chunks
mat
2025-05-30
add '@generated' to generated code
mat
2025-05-30
fix clippy issues and improve formatting everywhere
mat
2025-05-09
fix offline-mode cert warnings and improve some docs
mat
2025-05-10
add StartUseItemEvent and improve code related to interactions
mat
2025-05-01
drop dependency on pixlyzer and start using pumpkin extractor
mat
2025-04-25
update to bevy 0.16
mat
2025-04-17
make BlockState::id private
mat
2025-04-04
remove executable bit from files
mat
2025-03-25
1.21.5 (#198)
mat
2025-03-20
add Event::Spawn
mat
2025-03-16
entity collisions
mat
2025-03-16
Fluid physics fixes (#210)
mat
2025-02-23
minor memory usage optimizations
mat
2025-02-22
update to rust edition 2024
mat
2025-01-21
fix errors when switching worlds
mat
2025-01-20
remove negative checks for box_shape
mat
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