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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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Author
10 days
correct shapes for blocks with random offsets
mat
10 days
fix some incorrect component impls
mat
10 days
rename PhysicsState to ClientMovementState and add utility functions for it
mat
2026-03-24
26.1 (#316)
mat
2026-03-21
Extensible ChunkStorage
mat
2026-01-19
slightly more compact VoxelShape
mat
2026-01-19
minor physics optimizations
mat
2026-01-18
use lookup table for is_collision_shape_empty and is_collision_shape_full
mat
2026-01-13
Rename Instance to World (#304)
mat
2025-12-15
write/update docs for several items
mat
2025-12-15
sort derives with cargo sort-derives
mat
2025-12-12
Refactor azalea-registry (#294)
mat
2025-12-09
Enchantments (#286)
mat
2025-11-13
rename ResourceLocation to Identifier ahead of mojmap changes
mat
2025-11-11
cleanup
mat
2025-10-30
Remove unnecessary MoveEntityError and MovePlayerError types and other cleanup
mat
2025-10-30
cleanup some code related to mob effects
mat
2025-10-30
Add support for mob effects (#269)
ShayBox
2025-10-13
don't fall when the last pathfinder node is slippery
mat
2025-10-12
upgrade deps and clean up lots of doc comments
mat
2025-10-04
upgrade deps and rename SystemSets to follow bevy's new naming convention
mat
2025-09-30
1.21.9 (#235)
mat
2025-09-27
allow picking other bots in hit results
mat
2025-09-20
add new apis for BitSet
mat
2025-08-15
add PathfinderOpts and clean up some pathfinder code
mat
2025-08-14
Sneaking (#237)
mat
2025-08-12
send correct packets on teleport
mat
2025-08-12
fix rotations flagging anticheats
mat
2025-08-04
fix wrong float rounding in get_friction_influenced_speed
mat
2025-07-24
update movement code for 1.21.5 changes
mat
2025-06-25
remove some unused system ordering
mat
2025-06-17
1.21.6 (#215)
mat
2025-06-14
add note about current_thread to azalea readme
mat
2025-06-11
use owned instead of borrowed Vec3 more
mat
2025-06-11
take BlockPos instead of &BlockPos in all function arguments
mat
2025-06-02
fix CubeVoxelShape::find_index
mat
2025-06-03
fix collisions bugs
mat
2025-06-03
rename the Block trait to BlockTrait to disambiguate with azalea_registry::Block
mat
2025-06-02
add basic support for getting biome ids in chunks
mat
2025-05-30
add '@generated' to generated code
mat
2025-05-30
fix clippy issues and improve formatting everywhere
mat
2025-05-09
fix offline-mode cert warnings and improve some docs
mat
2025-05-10
add StartUseItemEvent and improve code related to interactions
mat
2025-05-01
drop dependency on pixlyzer and start using pumpkin extractor
mat
2025-04-25
update to bevy 0.16
mat
2025-04-17
make BlockState::id private
mat
2025-04-04
remove executable bit from files
mat
2025-03-25
1.21.5 (#198)
mat
2025-03-20
add Event::Spawn
mat
2025-03-16
entity collisions
mat
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