Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-05 | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵ | Loic Blot | |
tile.hpp to src/client/ | |||
2015-01-20 | Added ratio argument to colorize, removed the weird alpha-based ratio. | TriBlade9 | |
2015-01-13 | Performance fixes. | onkrot | |
2015-01-03 | Deduplicate code and use stdlib in string functions | ShadowNinja | |
2014-12-29 | Fix -Wtype-limits warnings and remove disabling of -Wtype-limits | Craig Robbins | |
2014-10-05 | Add [colorize modifier | BlockMen | |
2014-09-21 | Split settings into seperate source and header files | ShadowNinja | |
This also cleans up settings a bit | |||
2014-08-22 | Add ^[mask texture modifier | sfan5 | |
2014-08-16 | Revert "Fix inventory items blinking on item preloading" | sapier | |
The fix didn't work on some systems sadly this wasn't detected prior merge, as preload is disabled by default now there's not gonna be a fix for it. | |||
2014-08-16 | Fix inventory items blinking on item preloading | sapier | |
2014-07-29 | Rework texture generating code, add texture grouping via ( ... ) | sfan5 | |
2014-07-17 | Speedup mapblock_mesh | RealBadAngel | |
2014-06-29 | Add support for Android 2.3+ | sapier | |
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed! | |||
2014-06-23 | Don't keep temporary images in RAM | sapier | |
2014-05-24 | Reduce log level for non npot2 texture warning message | sapier | |
2014-05-05 | Move message about missing normal maps to infostream instead of errorstream. | RealBadAngel | |
2014-04-19 | Bunch of small fixes (coding style, very unlikely errors, warning messages) | sapier | |
2014-01-10 | Make MutexQueue use jsemaphore for signaling | sapier | |
2013-12-01 | Cleanup jthread and fix win32 build | sapier | |
2013-11-17 | Fix Result of processed Request was written to invalid (non existent) ↵ | sapier | |
ResultQueue if requesting thread timed out before | |||
2013-11-17 | Fix multicaller support in RequestQueue | sapier | |
2013-08-06 | Fix full crack texture being shown when releasing dig button | Kahrl | |
2013-08-05 | Fix crack overlay for animated textures | Kahrl | |
2013-08-04 | Add texture pack selection to main menu | Novatux | |
2013-07-03 | Whoever called a function parameter m_device is fired without notice. | Kahrl | |
2013-07-03 | Move generateTextureFromMesh to TextureSource to fix a texture leak | Kahrl | |
TextureSource has a list of textures to delete (m_texture_trash) so this provides a proper, non-hacky way to delete RTT textures. Also, the prior, hacky way of deleting them seems to be broken (see pull request #803). To avoid header file clutter by repeating the same long list of arguments over and over again, store the arguments of generateTextureFromMesh in a struct called TextureFromMeshParams. Also fix issue #782 (Only use bilinear (and others) on item textures when settings allow it). | |||
2013-07-02 | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | |
2013-06-04 | Only add ^[forcesingle to get raw texture if atlas is used | Kahrl | |
2013-06-03 | Delay deleting replaced textures (m_texture_trash) | Kahrl | |
2013-05-02 | Get menu background image from selected game | Perttu Ahola | |
2013-04-12 | Fix double free, null texture drop | kwolekr | |
2013-04-07 | fix inventory image texture leak | sapier | |
2013-04-07 | fix huge texture leak in tiledef | sapier | |
fix minor glitches too | |||
2013-04-06 | fix memory leak | sapier | |
2013-03-11 | Migrate to STL containers/algorithms. | Ilya Zhuravlev | |
2013-02-24 | Update Copyright Years | Sfan5 | |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam | |
2012-11-30 | Add the ability for client to check if image exists | Perttu Ahola | |
2012-11-25 | Revert "Don't leak textures all over the place" | Perttu Ahola | |
This causes textures to be deleted before they are no longer accessed, resulting in a segmentation fault. This needs to be rewritten in such a way that textures are deleted when the client disconnects from a server. This reverts commit 41c00e87d42580881d8c7001f39014814e3b55f2. | |||
2012-11-02 | Don't leak textures all over the place | Kahrl | |
2012-08-31 | Use proper alpha blit in some more texture modifiers | Perttu Ahola | |
2012-08-31 | Properly initialize baseimg for texture modifier ↵ | Perttu Ahola | |
[combine:WxH:X,Y=filename:X,Y=filename2 | |||
2012-06-18 | Fix random glitches in transparent animations | Perttu Ahola | |
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola | |
2012-06-17 | Initially split utility.h to multiple files in util/ | Perttu Ahola | |
2012-06-16 | Allow node cracking animations of any length | Perttu Ahola | |
2012-06-16 | Node texture animation | Perttu Ahola | |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | |
GPLv2/later, by agreement of major contributors | |||
2012-06-03 | Add texture modification [lowpart:percent:filename | Perttu Ahola | |
2012-04-07 | Improve texture atlas generation | Perttu Ahola | |