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path: root/src/serverremoteplayer.cpp
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2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-10Entity damage system WIP; Remove C++ mobsPerttu Ahola
2012-03-10itemgroup.h and ItemGroupList typedefPerttu Ahola
2012-03-10Tune group digging time stuff a bitPerttu Ahola
2012-03-10Digging time groups WIPPerttu Ahola
2012-02-05Players stay in environment even when dead, damage flash and fall damage fixesKahrl
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-01-14Fix inventory glitch when connecting as new userKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2011-12-04Properly use time_from_last_punch for limiting PvP punch damagePerttu Ahola
2011-12-02Add enable_pvp settingPerttu Ahola
2011-12-02Make unlimited player transfer distance configurablePerttu Ahola
2011-12-02Fix player double damagePerttu Ahola
2011-12-02Make hitting players make a visual damage flash to the player texture and ↵Perttu Ahola
the screen of the local player
2011-12-02Move ServerRemotePlayer to a separate filePerttu Ahola