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path: root/src/nodedef.cpp
AgeCommit message (Expand)Author
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2017-01-04Improve getPointedThing() (#4346)Dániel Juhász
2017-01-02Add 2D sheet animation for nodessfan5
2017-01-02Move TileAnimation code to seperate filesfan5
2016-11-28Limit light_source in the engine (#4814)juhdanad
2016-11-14Revert "Adding particle blend, glow and animation (#4705)"sfan5
2016-11-15Adding particle blend, glow and animation (#4705)Foghrye4
2016-10-08Speed up emerge thread by using unordered map in a few places. Looking at 25%...gregorycu
2016-10-08Textures: Ignore unknown node in override.txtSmallJoker
2016-09-08Add minetest.unregister_item and minetest.register_alias_forcepaly2
2016-08-26Make plantlike drawtype more funAuke Kok
2016-06-14Move unknown node message when applying texture overrides to infostream (#4218)Yutao Yuan
2016-05-23Move updateTextures and fillTileAttribs to ContentFeaturesEkdohibs
2016-03-14Connected nodes: fix 2 minor bugsAuke Kok
2016-03-12Allow nodes to specify which sides to connect to.Auke Kok
2016-03-12Nodebox: Allow nodeboxes to "connect"Auke Kok
2016-03-07Add minetest.register_lbm() to run code on block load onlyest31
2016-02-27Nodedef: Restore smooth lighting to waterparamat
2016-02-26Remove new_style_waterRealBadAngel
2016-02-10Fix backface culling when connecting to new servers.Auke Kok
2016-02-08Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel
2016-01-23Backface culling: Ignore setting in tiledef from old servers.Auke Kok
2016-01-20Allow per-tiles culling.Auke Kok
2016-01-07Liquids: Flow into and destroy 'floodable' nodesparamat
2015-10-14Use warningstream for log messages with WARNINGShadowNinja
2015-08-25Change i++ to ++iDavid Jones
2015-08-20Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel
2015-08-05Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel
2015-07-21Add wielded (and CAOs) shaderRealBadAngel
2015-07-16Fix relief mapping issuesRealBadAngel
2015-07-08Add new leaves style - simple (glasslike drawtype)RealBadAngel
2015-06-28Minimap updateRealBadAngel
2015-06-27Add minimap featureRealBadAngel
2015-05-19Add texture overridingrubenwardy
2015-05-07NodeResolver: Remove NodeResolveMethodkwolekr
2015-05-05NodeDefManager: Improve const-correctness of interfaceskwolekr
2015-05-05Tests: Add NodeResolver unittestskwolekr
2015-04-16Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-31Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen
2015-03-20Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr
2015-03-15Finer progress bar updates when initializing nodesest31
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-05Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot
2015-01-04NodeDef: Clear NodeResolver related entries too in clear()kwolekr
2015-01-04NodeResolver: Perform callback immediately if node registration phase finishedkwolekr
2015-01-04Remove freezemelt (the remainder of proller nonsense)kwolekr
2014-12-29Add support back for resolving group names in NodeResolverkwolekr
2014-12-27Set fallback content if resolving content vector requires everythingkwolekr