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path: root/src/nodedef.cpp
AgeCommit message (Expand)Author
2022-11-09Fix typos and en_US/en_GB inconsistency in various files (#12902)Abdou-31
2022-10-18Check for falling `float` nodes in liquid transform (#12862)Jude Melton-Houghton
2022-10-09Optimize lighting calculation (#12797)Jude Melton-Houghton
2022-09-26Fix liquid drawtype faces sometimes not rendering (#12807)Wuzzy
2022-09-16Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)Wuzzy
2022-09-06Code optimizations / refactor (#12704)Herman Semenov
2022-08-24Fix texture_min_sizefluxionary
2022-08-13Textures: introduce world-align overrides (#12540)SmallJoker
2022-07-09Enforce limits of settings that could cause buggy behaviour (#12450)SmallJoker
2022-06-20Re-order sound-related code (#12382)SmallJoker
2022-05-29Map opaque waving leaves to allfaces drawtypesfan5
2022-05-26Reduce size of ContentFeatures structuresfan5
2022-04-24Fix some textures not being sent correctly to older clientsGiuseppe Bilotta
2022-03-02Fix segfault with autoscale_mode (again)sfan5
2022-02-16Use absolute value for bouncy in collision (#11969)pecksin
2022-01-12Fix NodeDef backwards compatibility to 5.3.0 (#11942)SmallJoker
2021-10-22Fix no_texture.png activation w/ simple leavesWuzzy
2021-10-20Add no_texture.png as fallback for unspecified texturesWuzzy
2021-10-01Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy
2021-05-03refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot
2021-05-03refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot
2021-04-05Reserve vectors before pushing and other code quality changes (#11161)sfan5
2021-03-30Degrotate support for mesh nodes (#7840)Vitaliy
2021-03-20Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker
2021-01-29Rework use_texture_alpha to provide three opaque/clip/blend modessfan5
2021-01-29Drop never documented 'alpha' property from nodedefsfan5
2021-01-21Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy
2020-12-24Fix some minor code issues all over the placesfan5
2020-12-19Cleanup shader generation code (#10663)Vitaliy
2020-10-17Remove all bump mapping and parallax occlusion related code.Lars
2020-10-01(se)SerializeString: Include max length in the nameSmallJoker
2020-08-12Render nodeboxes with opaque material if possible (#10122)sfan5
2020-08-04Implement override.txt support for special tiles (#10140)Hugues Ross
2020-07-10Remove std::shared_ptr use in TileLayer (#10090)sfan5
2020-06-01Fix autoscale_mode segfault if tile doesn't have texturesfan5
2020-05-20Cache liquid alternative IDs (#8053)Vitaliy
2020-05-19Rework functionality of leveled nodes (#9852)Wuzzy
2020-05-05Allow ObjDefManager instances to be clonedsfan5
2020-04-14Refactor texture overrides and add new features (#9600)Hugues Ross
2020-04-08Overall improvements to log messages (#9598)sfan5
2019-08-12Clear old item groups when they are overridden. (#8753)Beha
2019-05-25override.txt: Fix crash due to CRLF endings (#8439)David G
2019-03-27Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat
2019-01-03Proselytize the network. Use IEEE F32 (#8030)SmallJoker
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
2018-05-20Fix missing ignore textures (#7326)you
2018-04-20Node resolver: Make error on fallback optional, disable for mapgen aliasesParamat
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
2018-01-03Connected Nodeboxes: Add `disconnected` boxesThomas--S
2017-10-26Add missing? includeEsteban I. Ruiz Moreno