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nodedef.cpp
Age
Commit message (
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Author
2022-11-09
Fix typos and en_US/en_GB inconsistency in various files (#12902)
Abdou-31
2022-10-18
Check for falling `float` nodes in liquid transform (#12862)
Jude Melton-Houghton
2022-10-09
Optimize lighting calculation (#12797)
Jude Melton-Houghton
2022-09-26
Fix liquid drawtype faces sometimes not rendering (#12807)
Wuzzy
2022-09-16
Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)
Wuzzy
2022-09-06
Code optimizations / refactor (#12704)
Herman Semenov
2022-08-24
Fix texture_min_size
fluxionary
2022-08-13
Textures: introduce world-align overrides (#12540)
SmallJoker
2022-07-09
Enforce limits of settings that could cause buggy behaviour (#12450)
SmallJoker
2022-06-20
Re-order sound-related code (#12382)
SmallJoker
2022-05-29
Map opaque waving leaves to allfaces drawtype
sfan5
2022-05-26
Reduce size of ContentFeatures structure
sfan5
2022-04-24
Fix some textures not being sent correctly to older clients
Giuseppe Bilotta
2022-03-02
Fix segfault with autoscale_mode (again)
sfan5
2022-02-16
Use absolute value for bouncy in collision (#11969)
pecksin
2022-01-12
Fix NodeDef backwards compatibility to 5.3.0 (#11942)
SmallJoker
2021-10-22
Fix no_texture.png activation w/ simple leaves
Wuzzy
2021-10-20
Add no_texture.png as fallback for unspecified textures
Wuzzy
2021-10-01
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Wuzzy
2021-05-03
refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
Loic Blot
2021-05-03
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
Loic Blot
2021-04-05
Reserve vectors before pushing and other code quality changes (#11161)
sfan5
2021-03-30
Degrotate support for mesh nodes (#7840)
Vitaliy
2021-03-20
Schematic: Properly deal with before/after node resolving and document (#11011)
SmallJoker
2021-01-29
Rework use_texture_alpha to provide three opaque/clip/blend modes
sfan5
2021-01-29
Drop never documented 'alpha' property from nodedef
sfan5
2021-01-21
Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)
Wuzzy
2020-12-24
Fix some minor code issues all over the place
sfan5
2020-12-19
Cleanup shader generation code (#10663)
Vitaliy
2020-10-17
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-01
(se)SerializeString: Include max length in the name
SmallJoker
2020-08-12
Render nodeboxes with opaque material if possible (#10122)
sfan5
2020-08-04
Implement override.txt support for special tiles (#10140)
Hugues Ross
2020-07-10
Remove std::shared_ptr use in TileLayer (#10090)
sfan5
2020-06-01
Fix autoscale_mode segfault if tile doesn't have texture
sfan5
2020-05-20
Cache liquid alternative IDs (#8053)
Vitaliy
2020-05-19
Rework functionality of leveled nodes (#9852)
Wuzzy
2020-05-05
Allow ObjDefManager instances to be cloned
sfan5
2020-04-14
Refactor texture overrides and add new features (#9600)
Hugues Ross
2020-04-08
Overall improvements to log messages (#9598)
sfan5
2019-08-12
Clear old item groups when they are overridden. (#8753)
Beha
2019-05-25
override.txt: Fix crash due to CRLF endings (#8439)
David G
2019-03-27
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Paramat
2019-01-03
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2018-11-28
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-05-20
Fix missing ignore textures (#7326)
you
2018-04-20
Node resolver: Make error on fallback optional, disable for mapgen aliases
Paramat
2018-02-10
Node definition manager refactor (#7016)
Dániel Juhász
2018-01-03
Connected Nodeboxes: Add `disconnected` boxes
Thomas--S
2017-10-26
Add missing? include
Esteban I. Ruiz Moreno
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