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authorVitaliy <numzer0@yandex.ru>2021-03-30 01:25:11 +0300
committerGitHub <noreply@github.com>2021-03-30 00:25:11 +0200
commit3b78a223717c69918a5af422e21561f47ec74ce1 (patch)
treeaafa2961a6faafc58a2712dfcc277e662d149382 /src/nodedef.cpp
parentfde2785fe363c55e8acfd17af71375a231df41c1 (diff)
downloadminetest-3b78a223717c69918a5af422e21561f47ec74ce1.tar.xz
Degrotate support for mesh nodes (#7840)
Diffstat (limited to 'src/nodedef.cpp')
-rw-r--r--src/nodedef.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 8a1f6203b..3dcac439f 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -944,7 +944,8 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
if (param_type_2 == CPT2_COLOR ||
param_type_2 == CPT2_COLORED_FACEDIR ||
- param_type_2 == CPT2_COLORED_WALLMOUNTED)
+ param_type_2 == CPT2_COLORED_WALLMOUNTED ||
+ param_type_2 == CPT2_COLORED_DEGROTATE)
palette = tsrc->getPalette(palette_name);
if (drawtype == NDT_MESH && !mesh.empty()) {