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path: root/src/client/tile.cpp
AgeCommit message (Expand)Author
2017-01-02Added "[sheet" to the texture special commands.Luke Puchner-Hardman
2016-12-26Irrlicht 1.9 supportsfan5
2016-09-15Add an [invert:<mode> texture modifierThomas--S
2016-09-14Allow escaping of texture names when passed as an argument to a modifiersfan5
2016-08-12Add an [opacity:<r> texture modifier. Makes the base image transparent accord...Thomas--S
2016-05-09Add [resize texture modifier Resizes the texture to the given dimensions.SmallJoker
2016-04-25tile.cpp: Automatically upscale lower resolution textureSmallJoker
2016-04-07Re-add and disable blit_with_interpolate_overlaykwolekr
2016-04-06Fix compiler warnings from "Add an option to colorize to respect the destinat...Samuel Sieb
2016-04-03Add an option to colorize to respect the destination alphaSamuel Sieb
2016-03-19Clean up StrfndShadowNinja
2015-10-16Refactor thread utility interfacekwolekr
2015-08-25Change i++ to ++iDavid Jones
2015-08-23Clean up threadingShadowNinja
2015-08-20Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel
2015-08-02src/client/tile.cpp: Fix reference countingBřetislav Štec
2015-07-21Add wielded (and CAOs) shaderRealBadAngel
2015-07-16Fix relief mapping issuesRealBadAngel
2015-06-27Add minimap featureRealBadAngel
2015-04-26Fix fast leaves with texture_clean_transparent enabled.Aaron Suen
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-04-01Clean scaling pre-filter for formspec/HUD.Aaron Suen
2015-03-31Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen
2015-03-23Fix for sun/moon tonemaps: don't upscale 1px images.Aaron Suen
2015-03-22Fix composite textures with texture_min_size. Moved upscaling of textures to ...Aaron Suen
2015-03-20Configurable automatic texture scaling and filtering at load time.Aaron Suen
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot