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path: root/games/minimal/mods/experimental
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2020-05-26Rename “Minimal development test” to “Development Test” (#9928)Wuzzy
2020-05-24Replacement for Minimal Development Test (PR) (#9450)Wuzzy
2018-10-16Add disable_repair group to prevent tool repair (#7381)Wuzzy
2018-06-14Minimal: Disable disruptive formspec test by default (#7423)Wuzzy
* Minimal: Explicit log levels * Minimal: Formspec test now disabled by default This is done because the formspec test was disruptive. This test can now be toggled with server command test_formspec first.
2018-06-06CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot
* CSM/SSM: Add on_mods_loaded callback
2018-03-28Load dependencies and description from mod.confAndrew Ward
2018-01-30Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot
* Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results
2017-10-15Real global textures (#6105)Vitaliy
* Real global textures * Add world-aligned textures * Update minimal to support world-aligned tiles * Update minimal
2017-09-26Implement mod communication channels (#6351)Loïc Blot
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
2017-09-01Remove nodeupdate completely (#6358)Rui
2017-07-27Add LuaEntity on_death callback (#6177)Loïc Blot
Add LuaEntity on_death callback This fixes #5474
2017-05-10Private nodemeta (#5702)sfan5
* Private node metadata that isn't sent to the client
2017-01-18Add particle animation, glowsfan5
This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
2016-12-24Minimal game: Use field 'tiles' instead of 'tile_images'Rogier
2014-08-23Minimal game: add /dummyball <count> commandKahrl
2013-06-18Compress texturesDavid Gumberg
2013-05-25Move scriptapi to separate folder (by sapier)sapier
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-04-05unkn own block -> unkn own nodekhonkhortisan
2012-07-25Improve inventory callbacks a bitPerttu Ahola
2012-07-25Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola
2012-07-24Detached inventoriesPerttu Ahola
2012-07-24Add node timer test in minimal/experimentalPerttu Ahola
2012-07-22Formspec button_exit[] and image_button_exit[]Perttu Ahola
2012-07-22Add /test1 command to minimal for testing a more complicated player ↵Perttu Ahola
inventory form
2012-07-21Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola
2012-07-19Allow defining player's inventory form in LuaPerttu Ahola
2012-06-08Add experimental_tester_tool_1.png to minimal game (was accidentally left out)Perttu Ahola
2012-06-06Allow groups in crafting recipesPerttu Ahola
2012-06-05Add after_destruct and cache the existence of on_construct, on_destruct and ↵Perttu Ahola
after_destruct for quick skipping when a node does not have them
2012-06-05place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola
2012-04-06experimental:soundblock dig_immediate=3Perttu Ahola
2012-04-05Make the minimal development test somewhat playable by adding ore generation ↵Perttu Ahola
and removing the player visual switch test
2012-04-04Fix sound direction and add experimental:soundblock alias sb in minimal for ↵Perttu Ahola
testing
2012-03-31initial_properties field in entity definitionPerttu Ahola
2012-03-30Add minetest.get_connected_players()Perttu Ahola
2012-03-30ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵Perttu Ahola
players too!
2012-03-27Add minetest.after(time, func)Perttu Ahola
2012-03-26Move games/minetest to games/minimal and update README.txtPerttu Ahola