| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-05-26 | Rename “Minimal development test” to “Development Test” (#9928) | Wuzzy | |
| 2020-05-24 | Replacement for Minimal Development Test (PR) (#9450) | Wuzzy | |
| 2018-10-16 | Add disable_repair group to prevent tool repair (#7381) | Wuzzy | |
| 2018-06-14 | Minimal: Disable disruptive formspec test by default (#7423) | Wuzzy | |
| * Minimal: Explicit log levels * Minimal: Formspec test now disabled by default This is done because the formspec test was disruptive. This test can now be toggled with server command test_formspec first. | |||
| 2018-06-06 | CSM/SSM: Add on_mods_loaded callback (#7411) | Loïc Blot | |
| * CSM/SSM: Add on_mods_loaded callback | |||
| 2018-03-28 | Load dependencies and description from mod.conf | Andrew Ward | |
| 2018-01-30 | Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958) | Loïc Blot | |
| * Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results | |||
| 2017-10-15 | Real global textures (#6105) | Vitaliy | |
| * Real global textures * Add world-aligned textures * Update minimal to support world-aligned tiles * Update minimal | |||
| 2017-09-26 | Implement mod communication channels (#6351) | Loïc Blot | |
| Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method | |||
| 2017-09-01 | Remove nodeupdate completely (#6358) | Rui | |
| 2017-07-27 | Add LuaEntity on_death callback (#6177) | Loïc Blot | |
| Add LuaEntity on_death callback This fixes #5474 | |||
| 2017-05-10 | Private nodemeta (#5702) | sfan5 | |
| * Private node metadata that isn't sent to the client | |||
| 2017-01-18 | Add particle animation, glow | sfan5 | |
| This is implemented by reusing and extending the TileAnimation code for the methods used by particles. | |||
| 2016-12-24 | Minimal game: Use field 'tiles' instead of 'tile_images' | Rogier | |
| 2014-08-23 | Minimal game: add /dummyball <count> command | Kahrl | |
| 2013-06-18 | Compress textures | David Gumberg | |
| 2013-05-25 | Move scriptapi to separate folder (by sapier) | sapier | |
| On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) | |||
| 2013-04-05 | unkn own block -> unkn own node | khonkhortisan | |
| 2012-07-25 | Improve inventory callbacks a bit | Perttu Ahola | |
| 2012-07-25 | Detached inventory callbacks and reworked node metadata callbacks | Perttu Ahola | |
| 2012-07-24 | Detached inventories | Perttu Ahola | |
| 2012-07-24 | Add node timer test in minimal/experimental | Perttu Ahola | |
| 2012-07-22 | Formspec button_exit[] and image_button_exit[] | Perttu Ahola | |
| 2012-07-22 | Add /test1 command to minimal for testing a more complicated player ↵ | Perttu Ahola | |
| inventory form | |||
| 2012-07-21 | Actually fix facedir-rotated nodes placed using minetest.env:place_node() | Perttu Ahola | |
| 2012-07-19 | Allow defining player's inventory form in Lua | Perttu Ahola | |
| 2012-06-08 | Add experimental_tester_tool_1.png to minimal game (was accidentally left out) | Perttu Ahola | |
| 2012-06-06 | Allow groups in crafting recipes | Perttu Ahola | |
| 2012-06-05 | Add after_destruct and cache the existence of on_construct, on_destruct and ↵ | Perttu Ahola | |
| after_destruct for quick skipping when a node does not have them | |||
| 2012-06-05 | place_node, dig_node and punch_node; an in-game tester tool; remove old code | Perttu Ahola | |
| 2012-04-06 | experimental:soundblock dig_immediate=3 | Perttu Ahola | |
| 2012-04-05 | Make the minimal development test somewhat playable by adding ore generation ↵ | Perttu Ahola | |
| and removing the player visual switch test | |||
| 2012-04-04 | Fix sound direction and add experimental:soundblock alias sb in minimal for ↵ | Perttu Ahola | |
| testing | |||
| 2012-03-31 | initial_properties field in entity definition | Perttu Ahola | |
| 2012-03-30 | Add minetest.get_connected_players() | Perttu Ahola | |
| 2012-03-30 | ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵ | Perttu Ahola | |
| players too! | |||
| 2012-03-27 | Add minetest.after(time, func) | Perttu Ahola | |
| 2012-03-26 | Move games/minetest to games/minimal and update README.txt | Perttu Ahola | |
