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path: root/client/shaders/wielded_shader/opengl_fragment.glsl
AgeCommit message (Collapse)Author
2020-04-19Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov
2016-12-24Shaders: Remove unnecessary 'if' statementsLars Hofhansl
Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating it for each fragment. Remove if (fogDistance != 0.0).
2016-12-07Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl
Optimise the fetching of global settings 'camera_smoothing', 'cinematic' and 'cinematic_camera_smoothing'. Cache 'cam_smoothing'.
2016-11-17Fix unexplained shader issue (glsl compiler bug??) (#4757)Rogier-5
2016-10-24Shaders: Harmonize Irrlicht and shader fog calculationsLars Hofhansl
2016-10-13Use range-based fog instead of z-plane based.Lars Hofhansl
2015-07-21Add wielded (and CAOs) shaderRealBadAngel