Age | Commit message (Expand) | Author |
---|---|---|
2020-04-19 | Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537) | Danila Shutov |
2016-12-24 | Shaders: Remove unnecessary 'if' statements | Lars Hofhansl |
2016-12-07 | Fog: Make fraction of visible distance at which fog starts configurable | Lars Hofhansl |
2016-11-17 | Fix unexplained shader issue (glsl compiler bug??) (#4757) | Rogier-5 |
2016-10-24 | Shaders: Harmonize Irrlicht and shader fog calculations | Lars Hofhansl |
2016-10-13 | Use range-based fog instead of z-plane based. | Lars Hofhansl |
2015-07-21 | Add wielded (and CAOs) shader | RealBadAngel |