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Age
Commit message (
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Author
2023-02-10
Fix no color values on bloom texture (#13197)
x2048
2023-01-06
Add dynamic exposure correction (#12959)
x2048
2022-11-18
Add configurable saturation (#12865)
lhofhansl
2022-11-09
Fix typos and en_US/en_GB inconsistency in various files (#12902)
Abdou-31
2022-11-03
Return correct variable when debugging bloom.
x2048
2022-11-02
Improve bloom effect (#12916)
x2048
2022-10-09
Fix tone mapping being always enabled
sfan5
2022-10-04
Make bloom shaders compatible with GLES2 (#12834)
x2048
2022-09-29
Bloom (#12791)
x2048
2022-09-06
Implement rendering pipeline and post-processing (#12465)
x2048
2022-08-10
Node vertex shader: Properly use the waved world position (#12665)
DS
2022-05-21
Improve shadow filters (#12195)
x2048
2022-04-14
Implement shadow offsets for the new SM distortion function (#12191)
x2048
2022-04-08
Spacing fixes
ShadowNinja
2022-04-07
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-03-31
Tune shadow perspective distortion (#12146)
x2048
2022-03-26
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-07
Reuse normal offset calculation for nodes
Dmitry Kostenko
2022-03-07
Correct normal bias for entities
Dmitry Kostenko
2022-03-07
Change normal bias for entities to avoid shadow acne
Dmitry Kostenko
2022-03-07
Remove debugging code
Dmitry Kostenko
2022-03-07
Ensure nightRatio is greater than zero in object shader
Dmitry Kostenko
2022-03-07
Apply texture matrix when rendering shadowmap
Dmitry Kostenko
2022-03-07
Fix shadow rendering with filtering disabled
Dmitry Kostenko
2022-03-07
Improve lighting of entities.
Dmitry Kostenko
2022-03-07
Improve self-shadowing based on light/normal angle
Dmitry Kostenko
2022-03-07
Copy shadow mapping shader from nodes to objects
Dmitry Kostenko
2022-01-22
Make sure nightRatio is always greater than zero.
Dmitry Kostenko
2022-01-02
Fix shadow mapping when PCF is disabled (#11888)
x2048
2021-10-31
Apply shadow only to the naturally lit part of the fragment color (#11722)
x2048
2021-10-01
Improvements to colored shadows (#11516)
x2048
2021-09-17
Fix GLES2 discard behaviour (texture transparency)
sfan5
2021-07-25
Distribute shadow map update over multiple frames to reduce stutter (#11422)
x2048
2021-07-25
Add smooth light-shadow transition at noon (#11430)
x2048
2021-07-11
Improve shadow rendering with non-default camera FOV (#11385)
x2048
2021-06-06
Shadow mapping render pass (#11244)
Liso
2021-05-11
Fix swapped vertex colors on GLES2
sfan5
2021-03-01
Use vec4 for varTexCoord in interlaced shader (#11004)
Muhammad Rifqi Priyo Susanto
2020-12-22
Fix GLES shader support after #9247 (#10727)
Vitaliy
2020-12-19
Cleanup shader generation code (#10663)
Vitaliy
2020-12-04
Fix MSAA stripes (#9247)
HybridDog
2020-11-26
Sky: support GLES2
numzero
2020-10-25
Shaders for Android (GLES 2) (#10506)
Vitaliy
2020-10-17
Remove all bump mapping and parallax occlusion related code.
Lars
2020-09-14
Remove "generate normal maps" feature (#10313)
hecks
2020-08-25
shaders: Fix transparency on GC7000L (#10036)
mntmn
2020-06-16
Make shading of CAOs optional (#10033)
Danila Shutov
2020-06-09
Fix broken coloring of wielditems (#9969)
Danila Shutov
2020-04-19
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
Danila Shutov
2020-04-18
Shaders: Complete 478e753. OpenGL 4.3 compatiblity
SmallJoker
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