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AgeCommit message (Expand)Author
2023-02-10Fix no color values on bloom texture (#13197)x2048
2023-01-06Add dynamic exposure correction (#12959)x2048
2022-11-18Add configurable saturation (#12865)lhofhansl
2022-11-09Fix typos and en_US/en_GB inconsistency in various files (#12902)Abdou-31
2022-11-03Return correct variable when debugging bloom.x2048
2022-11-02Improve bloom effect (#12916)x2048
2022-10-09Fix tone mapping being always enabledsfan5
2022-10-04Make bloom shaders compatible with GLES2 (#12834)x2048
2022-09-29Bloom (#12791)x2048
2022-09-06Implement rendering pipeline and post-processing (#12465)x2048
2022-08-10Node vertex shader: Properly use the waved world position (#12665)DS
2022-05-21Improve shadow filters (#12195)x2048
2022-04-14Implement shadow offsets for the new SM distortion function (#12191)x2048
2022-04-08Spacing fixesShadowNinja
2022-04-07Adjust shadowmap distortion to use entire SM texture (#12166)x2048
2022-03-31Tune shadow perspective distortion (#12146)x2048
2022-03-26Add API to control shadow intensity from the game/mod (#11944)x2048
2022-03-07Reuse normal offset calculation for nodesDmitry Kostenko
2022-03-07Correct normal bias for entitiesDmitry Kostenko
2022-03-07Change normal bias for entities to avoid shadow acneDmitry Kostenko
2022-03-07Remove debugging codeDmitry Kostenko
2022-03-07Ensure nightRatio is greater than zero in object shaderDmitry Kostenko
2022-03-07Apply texture matrix when rendering shadowmapDmitry Kostenko
2022-03-07Fix shadow rendering with filtering disabledDmitry Kostenko
2022-03-07Improve lighting of entities.Dmitry Kostenko
2022-03-07Improve self-shadowing based on light/normal angleDmitry Kostenko
2022-03-07Copy shadow mapping shader from nodes to objectsDmitry Kostenko
2022-01-22Make sure nightRatio is always greater than zero.Dmitry Kostenko
2022-01-02Fix shadow mapping when PCF is disabled (#11888)x2048
2021-10-31Apply shadow only to the naturally lit part of the fragment color (#11722)x2048
2021-10-01Improvements to colored shadows (#11516)x2048
2021-09-17Fix GLES2 discard behaviour (texture transparency)sfan5
2021-07-25Distribute shadow map update over multiple frames to reduce stutter (#11422)x2048
2021-07-25Add smooth light-shadow transition at noon (#11430)x2048
2021-07-11Improve shadow rendering with non-default camera FOV (#11385)x2048
2021-06-06Shadow mapping render pass (#11244)Liso
2021-05-11Fix swapped vertex colors on GLES2sfan5
2021-03-01Use vec4 for varTexCoord in interlaced shader (#11004)Muhammad Rifqi Priyo Susanto
2020-12-22Fix GLES shader support after #9247 (#10727)Vitaliy
2020-12-19Cleanup shader generation code (#10663)Vitaliy
2020-12-04Fix MSAA stripes (#9247)HybridDog
2020-11-26Sky: support GLES2numzero
2020-10-25Shaders for Android (GLES 2) (#10506)Vitaliy
2020-10-17Remove all bump mapping and parallax occlusion related code.Lars
2020-09-14Remove "generate normal maps" feature (#10313)hecks
2020-08-25shaders: Fix transparency on GC7000L (#10036)mntmn
2020-06-16Make shading of CAOs optional (#10033)Danila Shutov
2020-06-09Fix broken coloring of wielditems (#9969)Danila Shutov
2020-04-19Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov
2020-04-18Shaders: Complete 478e753. OpenGL 4.3 compatiblitySmallJoker