Age | Commit message (Collapse) | Author |
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Also remove hardcoded MTGame node.
The 'water surface shader' was duplicated shader code in preparation for
intended new water surface shaders. For development purposes the MTGame node
'default:water_source' had it's top tile assigned to 'water surface shader'.
Due to shader duplication this commit does not cause any change to shader
behaviour.
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- Increase ContentFeatures serialization version
- Color property and palettes for nodes
- paramtype2 = "color", "colored facedir" or "colored wallmounted"
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OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
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This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a.
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OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
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from shaders.
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Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
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