aboutsummaryrefslogtreecommitdiff
path: root/client/shaders/water_surface_shader/opengl_vertex.glsl
AgeCommit message (Collapse)Author
2017-05-08Shaders: Remove unused water surface shaderparamat
Also remove hardcoded MTGame node. The 'water surface shader' was duplicated shader code in preparation for intended new water surface shaders. For development purposes the MTGame node 'default:water_source' had it's top tile assigned to 'water surface shader'. Due to shader duplication this commit does not cause any change to shader behaviour.
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
- Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted"
2016-11-04Remove unused shader matrices. (#4723)lhofhansl
2016-03-25Replace CRLF with LF in shader filesest31
2015-06-14Automated whitespace error fix for last commitest31
2015-06-14Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel
2015-01-16Optimize bumpmapping mathematicsLoic Blot
OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
2015-01-16Revert "Optimize bumpmapping mathematics"Craig Robbins
This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a.
2015-01-15Optimize bumpmapping mathematicsLoic Blot
OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
2014-12-07Restore finalColorBlend implementation in shaders.RealBadAngel
2014-08-16Let lighting be done only CPU side. Remove finalColorBlend implementation ↵RealBadAngel
from shaders.
2014-07-07Faces shading fixesRealBadAngel
2014-06-17Improved faces shading with and without shaders.RealBadAngel
2014-06-15Unite nodes shaders.RealBadAngel
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.