Age | Commit message (Expand) | Author |
---|---|---|
2017-05-08 | Shaders: Remove unused water surface shader | paramat |
2017-01-23 | Add hardware node coloring. Includes: | Dániel Juhász |
2016-11-04 | Remove unused shader matrices. (#4723) | lhofhansl |
2016-03-25 | Replace CRLF with LF in shader files | est31 |
2015-06-14 | Automated whitespace error fix for last commit | est31 |
2015-06-14 | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel |
2015-01-16 | Optimize bumpmapping mathematics | Loic Blot |
2015-01-16 | Revert "Optimize bumpmapping mathematics" | Craig Robbins |
2015-01-15 | Optimize bumpmapping mathematics | Loic Blot |
2014-12-07 | Restore finalColorBlend implementation in shaders. | RealBadAngel |
2014-08-16 | Let lighting be done only CPU side. Remove finalColorBlend implementation fro... | RealBadAngel |
2014-07-07 | Faces shading fixes | RealBadAngel |
2014-06-17 | Improved faces shading with and without shaders. | RealBadAngel |
2014-06-15 | Unite nodes shaders. | RealBadAngel |