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author | x2048 <codeforsmile@gmail.com> | 2022-12-27 18:44:18 +0100 |
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committer | GitHub <noreply@github.com> | 2022-12-27 18:44:18 +0100 |
commit | 89e7f72c929fbeef8ad755bc85db22ae6102787d (patch) | |
tree | e5de1b6586eb18c400582cbb9002da4874876e6b /builtin | |
parent | 03e710160f5c573b74097173b8202f209e5106ad (diff) | |
download | minetest-89e7f72c929fbeef8ad755bc85db22ae6102787d.tar.xz |
Use multiple threads for mesh generation (#13062)
Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/settingtypes.txt | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index b3398c831..a97d2c0f7 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1673,6 +1673,11 @@ enable_mesh_cache (Mesh cache) bool false # down the rate of mesh updates, thus reducing jitter on slower clients. mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50 +# Number of threads to use for mesh generation. +# Value of 0 (default) will let Minetest autodetect the number of available threads. +mesh_generation_threads (Mapblock mesh generation threads) int 0 0 8 + + # Size of the MapBlock cache of the mesh generator. Increasing this will # increase the cache hit %, reducing the data being copied from the main # thread, thus reducing jitter. |