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path: root/builtin/misc.lua
AgeCommit message (Collapse)Author
2014-05-07Organize builtin into subdirectoriesShadowNinja
2014-04-29Add proper lua api deprecated handlingsapier
2014-04-13Add checks for nil in minetest.afterShadowNinja
2014-01-11Add forceloadingNovatux
2013-11-17Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr
2013-11-02Add basic protection support to builtinShadowNinja
2013-10-01Optimized minetest.get_connected_players()fairiestoy
Instead of collecting all objects within a huge radius (which could be a big value), just register each player that connects and give back the current hold list.
2013-08-15Fix formspec escaping, add escaping to info.txt for texture packs.Novatux
2013-07-07Move math.hypot() to misc_helpers.lua and fix zero-division errorShadowNinja
2013-07-07Add vector helpersShadowNinja
2013-05-25Move scriptapi to separate folder (by sapier)sapier
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-03-19Prevent passing nil to unpack() in minetest.afterPilzAdam
2013-03-17Allow minetest.after to take a variable number of argumentsJeija
2013-03-05Allow any character in formspec strings with escape charkwolekr
2012-06-03Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return ↵Perttu Ahola
a string to aid better inter-object compatibility of code that assumes objects to be players
2012-04-09Support static_spawnpoint settingPerttu Ahola
2012-04-09Improve doc/lua_api.txt and add minetest.get_item_group(name, group)Perttu Ahola
2012-04-08minetest.get_node_group(name, group)Perttu Ahola
2012-04-01Split builtin.lua to multiple filesPerttu Ahola