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path: root/builtin/falling.lua
AgeCommit message (Collapse)Author
2014-05-07Organize builtin into subdirectoriesShadowNinja
2014-04-29Fix usage of deprecated functions in builtinsapier
2013-11-01Made unknown nodes stop falling nodes properly and shorten linesShadowNinja
2013-07-28Better snow fall, finite liquid transform, leveled nodes apiproller
2013-07-27Weather supportproller
2013-07-20Add an option to disable object <-> object collision for Lua entitiesPilzAdam
2013-05-25Move scriptapi to separate folder (by sapier)sapier
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-04-05Only enqueue falling nodes if they really want to fallPilzAdam
2013-04-05Add a delay to nodeupdate()PilzAdam
2013-03-19Allow falling nodes to pass through solid "buildable_to" nodes.Splizard
2013-01-12Fix spread of items in falling codePilzAdam
2012-12-01Add the group attached_nodePilzAdam
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
2012-11-03Fix a bug in falling code where entities get stuckPilzAdam
2012-10-31Remove a useless commentPilzAdam
2012-10-31Move falling to builtinPilzAdam