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author | Elias Fleckenstein <54945686+EliasFleckenstein03@users.noreply.github.com> | 2020-11-04 16:57:47 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-04 16:57:47 +0100 |
commit | 3e16c3a78fff61c20e63ba730d15e94e3bb877b4 (patch) | |
tree | c070350db219f2c4241d22bc31949685c7b42fe9 /src/gamedef.h | |
parent | 5d9ae5a91c544fc7fbd475decf47cef7e09ef8fc (diff) | |
parent | 6ccb5835ff55d85156be91473c598eca9d6cb9a6 (diff) | |
download | dragonfireclient-3e16c3a78fff61c20e63ba730d15e94e3bb877b4.tar.xz |
Merge branch 'master' into master
Diffstat (limited to 'src/gamedef.h')
-rw-r--r-- | src/gamedef.h | 38 |
1 files changed, 17 insertions, 21 deletions
diff --git a/src/gamedef.h b/src/gamedef.h index 726b9cef4..723404106 100644 --- a/src/gamedef.h +++ b/src/gamedef.h @@ -35,14 +35,10 @@ class Camera; class ModChannel; class ModMetadata; -namespace irr -{ -namespace scene -{ -class IAnimatedMesh; -class ISceneManager; -} -} +namespace irr { namespace scene { + class IAnimatedMesh; + class ISceneManager; +}} struct ModSpec; /* @@ -55,27 +51,27 @@ class IGameDef public: // These are thread-safe IF they are not edited while running threads. // Thus, first they are set up and then they are only read. - virtual IItemDefManager *getItemDefManager() = 0; - virtual IWritableItemDefManager *getWritableItemDefManager() = 0; - virtual const NodeDefManager *getNodeDefManager() = 0; - virtual NodeDefManager *getWritableNodeDefManager() = 0; - virtual ICraftDefManager *getCraftDefManager() = 0; + virtual IItemDefManager* getItemDefManager()=0; + virtual IWritableItemDefManager* getWritableItemDefManager()=0; + virtual const NodeDefManager* getNodeDefManager()=0; + virtual NodeDefManager* getWritableNodeDefManager()=0; + virtual ICraftDefManager* getCraftDefManager()=0; // Used for keeping track of names/ids of unknown nodes - virtual u16 allocateUnknownNodeId(const std::string &name) = 0; + virtual u16 allocateUnknownNodeId(const std::string &name)=0; // Only usable on the server, and NOT thread-safe. It is usable from the // environment thread. - virtual IRollbackManager *getRollbackManager() { return NULL; } + virtual IRollbackManager* getRollbackManager() { return NULL; } // Shorthands - IItemDefManager *idef() { return getItemDefManager(); } - const NodeDefManager *ndef() { return getNodeDefManager(); } - ICraftDefManager *cdef() { return getCraftDefManager(); } + IItemDefManager *idef() { return getItemDefManager(); } + const NodeDefManager *ndef() { return getNodeDefManager(); } + ICraftDefManager *cdef() { return getCraftDefManager(); } IRollbackManager *rollback() { return getRollbackManager(); } virtual const std::vector<ModSpec> &getMods() const = 0; - virtual const ModSpec *getModSpec(const std::string &modname) const = 0; + virtual const ModSpec* getModSpec(const std::string &modname) const = 0; virtual std::string getWorldPath() const { return ""; } virtual std::string getModStoragePath() const = 0; virtual bool registerModStorage(ModMetadata *storage) = 0; @@ -83,7 +79,7 @@ public: virtual bool joinModChannel(const std::string &channel) = 0; virtual bool leaveModChannel(const std::string &channel) = 0; - virtual bool sendModChannelMessage( - const std::string &channel, const std::string &message) = 0; + virtual bool sendModChannelMessage(const std::string &channel, + const std::string &message) = 0; virtual ModChannel *getModChannel(const std::string &channel) = 0; }; |