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-rw-r--r--src/gamedef.h38
1 files changed, 17 insertions, 21 deletions
diff --git a/src/gamedef.h b/src/gamedef.h
index 726b9cef4..723404106 100644
--- a/src/gamedef.h
+++ b/src/gamedef.h
@@ -35,14 +35,10 @@ class Camera;
class ModChannel;
class ModMetadata;
-namespace irr
-{
-namespace scene
-{
-class IAnimatedMesh;
-class ISceneManager;
-}
-}
+namespace irr { namespace scene {
+ class IAnimatedMesh;
+ class ISceneManager;
+}}
struct ModSpec;
/*
@@ -55,27 +51,27 @@ class IGameDef
public:
// These are thread-safe IF they are not edited while running threads.
// Thus, first they are set up and then they are only read.
- virtual IItemDefManager *getItemDefManager() = 0;
- virtual IWritableItemDefManager *getWritableItemDefManager() = 0;
- virtual const NodeDefManager *getNodeDefManager() = 0;
- virtual NodeDefManager *getWritableNodeDefManager() = 0;
- virtual ICraftDefManager *getCraftDefManager() = 0;
+ virtual IItemDefManager* getItemDefManager()=0;
+ virtual IWritableItemDefManager* getWritableItemDefManager()=0;
+ virtual const NodeDefManager* getNodeDefManager()=0;
+ virtual NodeDefManager* getWritableNodeDefManager()=0;
+ virtual ICraftDefManager* getCraftDefManager()=0;
// Used for keeping track of names/ids of unknown nodes
- virtual u16 allocateUnknownNodeId(const std::string &name) = 0;
+ virtual u16 allocateUnknownNodeId(const std::string &name)=0;
// Only usable on the server, and NOT thread-safe. It is usable from the
// environment thread.
- virtual IRollbackManager *getRollbackManager() { return NULL; }
+ virtual IRollbackManager* getRollbackManager() { return NULL; }
// Shorthands
- IItemDefManager *idef() { return getItemDefManager(); }
- const NodeDefManager *ndef() { return getNodeDefManager(); }
- ICraftDefManager *cdef() { return getCraftDefManager(); }
+ IItemDefManager *idef() { return getItemDefManager(); }
+ const NodeDefManager *ndef() { return getNodeDefManager(); }
+ ICraftDefManager *cdef() { return getCraftDefManager(); }
IRollbackManager *rollback() { return getRollbackManager(); }
virtual const std::vector<ModSpec> &getMods() const = 0;
- virtual const ModSpec *getModSpec(const std::string &modname) const = 0;
+ virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
virtual std::string getWorldPath() const { return ""; }
virtual std::string getModStoragePath() const = 0;
virtual bool registerModStorage(ModMetadata *storage) = 0;
@@ -83,7 +79,7 @@ public:
virtual bool joinModChannel(const std::string &channel) = 0;
virtual bool leaveModChannel(const std::string &channel) = 0;
- virtual bool sendModChannelMessage(
- const std::string &channel, const std::string &message) = 0;
+ virtual bool sendModChannelMessage(const std::string &channel,
+ const std::string &message) = 0;
virtual ModChannel *getModChannel(const std::string &channel) = 0;
};