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authorElias Fleckenstein <54945686+EliasFleckenstein03@users.noreply.github.com>2020-11-04 16:44:42 +0100
committerGitHub <noreply@github.com>2020-11-04 16:44:42 +0100
commit5d9ae5a91c544fc7fbd475decf47cef7e09ef8fc (patch)
treec980d614fec4a5495798be3e79e033229062c3cd /src/gamedef.h
parent28f6a79706b088c37268a59d90878220dc4ef9c7 (diff)
parent3af10766fd2b58b068e970266724d7eb10e9316b (diff)
downloaddragonfireclient-5d9ae5a91c544fc7fbd475decf47cef7e09ef8fc.tar.xz
Merge branch 'master' into master
Diffstat (limited to 'src/gamedef.h')
-rw-r--r--src/gamedef.h38
1 files changed, 21 insertions, 17 deletions
diff --git a/src/gamedef.h b/src/gamedef.h
index 723404106..726b9cef4 100644
--- a/src/gamedef.h
+++ b/src/gamedef.h
@@ -35,10 +35,14 @@ class Camera;
class ModChannel;
class ModMetadata;
-namespace irr { namespace scene {
- class IAnimatedMesh;
- class ISceneManager;
-}}
+namespace irr
+{
+namespace scene
+{
+class IAnimatedMesh;
+class ISceneManager;
+}
+}
struct ModSpec;
/*
@@ -51,27 +55,27 @@ class IGameDef
public:
// These are thread-safe IF they are not edited while running threads.
// Thus, first they are set up and then they are only read.
- virtual IItemDefManager* getItemDefManager()=0;
- virtual IWritableItemDefManager* getWritableItemDefManager()=0;
- virtual const NodeDefManager* getNodeDefManager()=0;
- virtual NodeDefManager* getWritableNodeDefManager()=0;
- virtual ICraftDefManager* getCraftDefManager()=0;
+ virtual IItemDefManager *getItemDefManager() = 0;
+ virtual IWritableItemDefManager *getWritableItemDefManager() = 0;
+ virtual const NodeDefManager *getNodeDefManager() = 0;
+ virtual NodeDefManager *getWritableNodeDefManager() = 0;
+ virtual ICraftDefManager *getCraftDefManager() = 0;
// Used for keeping track of names/ids of unknown nodes
- virtual u16 allocateUnknownNodeId(const std::string &name)=0;
+ virtual u16 allocateUnknownNodeId(const std::string &name) = 0;
// Only usable on the server, and NOT thread-safe. It is usable from the
// environment thread.
- virtual IRollbackManager* getRollbackManager() { return NULL; }
+ virtual IRollbackManager *getRollbackManager() { return NULL; }
// Shorthands
- IItemDefManager *idef() { return getItemDefManager(); }
- const NodeDefManager *ndef() { return getNodeDefManager(); }
- ICraftDefManager *cdef() { return getCraftDefManager(); }
+ IItemDefManager *idef() { return getItemDefManager(); }
+ const NodeDefManager *ndef() { return getNodeDefManager(); }
+ ICraftDefManager *cdef() { return getCraftDefManager(); }
IRollbackManager *rollback() { return getRollbackManager(); }
virtual const std::vector<ModSpec> &getMods() const = 0;
- virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
+ virtual const ModSpec *getModSpec(const std::string &modname) const = 0;
virtual std::string getWorldPath() const { return ""; }
virtual std::string getModStoragePath() const = 0;
virtual bool registerModStorage(ModMetadata *storage) = 0;
@@ -79,7 +83,7 @@ public:
virtual bool joinModChannel(const std::string &channel) = 0;
virtual bool leaveModChannel(const std::string &channel) = 0;
- virtual bool sendModChannelMessage(const std::string &channel,
- const std::string &message) = 0;
+ virtual bool sendModChannelMessage(
+ const std::string &channel, const std::string &message) = 0;
virtual ModChannel *getModChannel(const std::string &channel) = 0;
};