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author | Elias Fleckenstein <54945686+EliasFleckenstein03@users.noreply.github.com> | 2020-11-04 16:44:42 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-04 16:44:42 +0100 |
commit | 5d9ae5a91c544fc7fbd475decf47cef7e09ef8fc (patch) | |
tree | c980d614fec4a5495798be3e79e033229062c3cd /src/gamedef.h | |
parent | 28f6a79706b088c37268a59d90878220dc4ef9c7 (diff) | |
parent | 3af10766fd2b58b068e970266724d7eb10e9316b (diff) | |
download | dragonfireclient-5d9ae5a91c544fc7fbd475decf47cef7e09ef8fc.tar.xz |
Merge branch 'master' into master
Diffstat (limited to 'src/gamedef.h')
-rw-r--r-- | src/gamedef.h | 38 |
1 files changed, 21 insertions, 17 deletions
diff --git a/src/gamedef.h b/src/gamedef.h index 723404106..726b9cef4 100644 --- a/src/gamedef.h +++ b/src/gamedef.h @@ -35,10 +35,14 @@ class Camera; class ModChannel; class ModMetadata; -namespace irr { namespace scene { - class IAnimatedMesh; - class ISceneManager; -}} +namespace irr +{ +namespace scene +{ +class IAnimatedMesh; +class ISceneManager; +} +} struct ModSpec; /* @@ -51,27 +55,27 @@ class IGameDef public: // These are thread-safe IF they are not edited while running threads. // Thus, first they are set up and then they are only read. - virtual IItemDefManager* getItemDefManager()=0; - virtual IWritableItemDefManager* getWritableItemDefManager()=0; - virtual const NodeDefManager* getNodeDefManager()=0; - virtual NodeDefManager* getWritableNodeDefManager()=0; - virtual ICraftDefManager* getCraftDefManager()=0; + virtual IItemDefManager *getItemDefManager() = 0; + virtual IWritableItemDefManager *getWritableItemDefManager() = 0; + virtual const NodeDefManager *getNodeDefManager() = 0; + virtual NodeDefManager *getWritableNodeDefManager() = 0; + virtual ICraftDefManager *getCraftDefManager() = 0; // Used for keeping track of names/ids of unknown nodes - virtual u16 allocateUnknownNodeId(const std::string &name)=0; + virtual u16 allocateUnknownNodeId(const std::string &name) = 0; // Only usable on the server, and NOT thread-safe. It is usable from the // environment thread. - virtual IRollbackManager* getRollbackManager() { return NULL; } + virtual IRollbackManager *getRollbackManager() { return NULL; } // Shorthands - IItemDefManager *idef() { return getItemDefManager(); } - const NodeDefManager *ndef() { return getNodeDefManager(); } - ICraftDefManager *cdef() { return getCraftDefManager(); } + IItemDefManager *idef() { return getItemDefManager(); } + const NodeDefManager *ndef() { return getNodeDefManager(); } + ICraftDefManager *cdef() { return getCraftDefManager(); } IRollbackManager *rollback() { return getRollbackManager(); } virtual const std::vector<ModSpec> &getMods() const = 0; - virtual const ModSpec* getModSpec(const std::string &modname) const = 0; + virtual const ModSpec *getModSpec(const std::string &modname) const = 0; virtual std::string getWorldPath() const { return ""; } virtual std::string getModStoragePath() const = 0; virtual bool registerModStorage(ModMetadata *storage) = 0; @@ -79,7 +83,7 @@ public: virtual bool joinModChannel(const std::string &channel) = 0; virtual bool leaveModChannel(const std::string &channel) = 0; - virtual bool sendModChannelMessage(const std::string &channel, - const std::string &message) = 0; + virtual bool sendModChannelMessage( + const std::string &channel, const std::string &message) = 0; virtual ModChannel *getModChannel(const std::string &channel) = 0; }; |