aboutsummaryrefslogtreecommitdiff
path: root/client
diff options
context:
space:
mode:
authorElias Fleckenstein <eliasfleckenstein@web.de>2021-01-07 12:35:04 +0100
committerElias Fleckenstein <eliasfleckenstein@web.de>2021-01-07 12:35:04 +0100
commitcca4254f7c502b3e75691c6a3087da7cfcd72e28 (patch)
treee71b47442e77e09ca17e2c9c121a455f9deeace2 /client
parent4fedc3a31ee20813e4c81377b3bd2af05a26b858 (diff)
parent58a709096ef8ff17644cf201f25b1831d9506514 (diff)
downloaddragonfireclient-cca4254f7c502b3e75691c6a3087da7cfcd72e28.tar.xz
Merge branch 'master' of https://github.com/minetest/minetest
Diffstat (limited to 'client')
-rw-r--r--client/shaders/nodes_shader/opengl_fragment.glsl10
-rw-r--r--client/shaders/nodes_shader/opengl_vertex.glsl6
-rw-r--r--client/shaders/object_shader/opengl_fragment.glsl10
-rw-r--r--client/shaders/object_shader/opengl_vertex.glsl6
4 files changed, 24 insertions, 8 deletions
diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl
index b0f6d45d0..b58095063 100644
--- a/client/shaders/nodes_shader/opengl_fragment.glsl
+++ b/client/shaders/nodes_shader/opengl_fragment.glsl
@@ -16,13 +16,17 @@ varying vec3 vPosition;
// precision must be considered).
varying vec3 worldPosition;
varying lowp vec4 varColor;
-centroid varying mediump vec2 varTexCoord;
+#ifdef GL_ES
+varying mediump vec2 varTexCoord;
+#else
+centroid varying vec2 varTexCoord;
+#endif
varying vec3 eyeVec;
const float fogStart = FOG_START;
const float fogShadingParameter = 1.0 / ( 1.0 - fogStart);
-#ifdef ENABLE_TONE_MAPPING
+#if ENABLE_TONE_MAPPING
/* Hable's UC2 Tone mapping parameters
A = 0.22;
@@ -73,7 +77,7 @@ void main(void)
vec4 col = vec4(color.rgb * varColor.rgb, 1.0);
-#ifdef ENABLE_TONE_MAPPING
+#if ENABLE_TONE_MAPPING
col = applyToneMapping(col);
#endif
diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl
index 5742ec1d3..c68df4a8e 100644
--- a/client/shaders/nodes_shader/opengl_vertex.glsl
+++ b/client/shaders/nodes_shader/opengl_vertex.glsl
@@ -19,7 +19,11 @@ varying lowp vec4 varColor;
// The centroid keyword ensures that after interpolation the texture coordinates
// lie within the same bounds when MSAA is en- and disabled.
// This fixes the stripes problem with nearest-neighbour textures and MSAA.
-centroid varying mediump vec2 varTexCoord;
+#ifdef GL_ES
+varying mediump vec2 varTexCoord;
+#else
+centroid varying vec2 varTexCoord;
+#endif
varying vec3 eyeVec;
// Color of the light emitted by the light sources.
diff --git a/client/shaders/object_shader/opengl_fragment.glsl b/client/shaders/object_shader/opengl_fragment.glsl
index bf18c1499..9a81d8185 100644
--- a/client/shaders/object_shader/opengl_fragment.glsl
+++ b/client/shaders/object_shader/opengl_fragment.glsl
@@ -9,7 +9,11 @@ varying vec3 vNormal;
varying vec3 vPosition;
varying vec3 worldPosition;
varying lowp vec4 varColor;
-centroid varying mediump vec2 varTexCoord;
+#ifdef GL_ES
+varying mediump vec2 varTexCoord;
+#else
+centroid varying vec2 varTexCoord;
+#endif
varying vec3 eyeVec;
varying float vIDiff;
@@ -19,7 +23,7 @@ const float BS = 10.0;
const float fogStart = FOG_START;
const float fogShadingParameter = 1.0 / (1.0 - fogStart);
-#ifdef ENABLE_TONE_MAPPING
+#if ENABLE_TONE_MAPPING
/* Hable's UC2 Tone mapping parameters
A = 0.22;
@@ -75,7 +79,7 @@ void main(void)
col.rgb *= emissiveColor.rgb * vIDiff;
-#ifdef ENABLE_TONE_MAPPING
+#if ENABLE_TONE_MAPPING
col = applyToneMapping(col);
#endif
diff --git a/client/shaders/object_shader/opengl_vertex.glsl b/client/shaders/object_shader/opengl_vertex.glsl
index f31b842ee..b4a4d0aaa 100644
--- a/client/shaders/object_shader/opengl_vertex.glsl
+++ b/client/shaders/object_shader/opengl_vertex.glsl
@@ -7,7 +7,11 @@ varying vec3 vNormal;
varying vec3 vPosition;
varying vec3 worldPosition;
varying lowp vec4 varColor;
-centroid varying mediump vec2 varTexCoord;
+#ifdef GL_ES
+varying mediump vec2 varTexCoord;
+#else
+centroid varying vec2 varTexCoord;
+#endif
varying vec3 eyeVec;
varying float vIDiff;