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path: root/client/shaders/object_shader/opengl_fragment.glsl
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Diffstat (limited to 'client/shaders/object_shader/opengl_fragment.glsl')
-rw-r--r--client/shaders/object_shader/opengl_fragment.glsl10
1 files changed, 7 insertions, 3 deletions
diff --git a/client/shaders/object_shader/opengl_fragment.glsl b/client/shaders/object_shader/opengl_fragment.glsl
index bf18c1499..9a81d8185 100644
--- a/client/shaders/object_shader/opengl_fragment.glsl
+++ b/client/shaders/object_shader/opengl_fragment.glsl
@@ -9,7 +9,11 @@ varying vec3 vNormal;
varying vec3 vPosition;
varying vec3 worldPosition;
varying lowp vec4 varColor;
-centroid varying mediump vec2 varTexCoord;
+#ifdef GL_ES
+varying mediump vec2 varTexCoord;
+#else
+centroid varying vec2 varTexCoord;
+#endif
varying vec3 eyeVec;
varying float vIDiff;
@@ -19,7 +23,7 @@ const float BS = 10.0;
const float fogStart = FOG_START;
const float fogShadingParameter = 1.0 / (1.0 - fogStart);
-#ifdef ENABLE_TONE_MAPPING
+#if ENABLE_TONE_MAPPING
/* Hable's UC2 Tone mapping parameters
A = 0.22;
@@ -75,7 +79,7 @@ void main(void)
col.rgb *= emissiveColor.rgb * vIDiff;
-#ifdef ENABLE_TONE_MAPPING
+#if ENABLE_TONE_MAPPING
col = applyToneMapping(col);
#endif