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Diffstat (limited to 'client/shaders/nodes_shader/opengl_fragment.glsl')
-rw-r--r--client/shaders/nodes_shader/opengl_fragment.glsl10
1 files changed, 7 insertions, 3 deletions
diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl
index b0f6d45d0..b58095063 100644
--- a/client/shaders/nodes_shader/opengl_fragment.glsl
+++ b/client/shaders/nodes_shader/opengl_fragment.glsl
@@ -16,13 +16,17 @@ varying vec3 vPosition;
// precision must be considered).
varying vec3 worldPosition;
varying lowp vec4 varColor;
-centroid varying mediump vec2 varTexCoord;
+#ifdef GL_ES
+varying mediump vec2 varTexCoord;
+#else
+centroid varying vec2 varTexCoord;
+#endif
varying vec3 eyeVec;
const float fogStart = FOG_START;
const float fogShadingParameter = 1.0 / ( 1.0 - fogStart);
-#ifdef ENABLE_TONE_MAPPING
+#if ENABLE_TONE_MAPPING
/* Hable's UC2 Tone mapping parameters
A = 0.22;
@@ -73,7 +77,7 @@ void main(void)
vec4 col = vec4(color.rgb * varColor.rgb, 1.0);
-#ifdef ENABLE_TONE_MAPPING
+#if ENABLE_TONE_MAPPING
col = applyToneMapping(col);
#endif