aboutsummaryrefslogtreecommitdiff
path: root/azalea/src/pathfinder
AgeCommit message (Expand)Author
2025-06-09jump if in water while executing pathfinder pathmat
2025-06-05wait for block to exist when calling open_container_atmat
2025-06-03fix collisions bugsmat
2025-06-02add BlockPos::center_bottommat
2025-06-03fix issues when pathfinding to non-full blocks and add Client::view_inventorymat
2025-06-03replace wait_one_tick with wait_ticks and some other api improvementsmat
2025-06-03sort entities_by by distance and improve some docsmat
2025-06-02fix issues related to pathfinder miningmat
2025-06-02several pathfinder fixesmat
2025-06-01add CustomPathfinderStatemat
2025-06-01add Client::entities_by and improve some docsmat
2025-06-02add basic support for getting biome ids in chunksmat
2025-05-30formatting: merge importsmat
2025-05-30fix clippy issues and improve formatting everywheremat
2025-05-30make fixedbitset require generic const exprs again :3mat
2025-05-23doc fixesmat
2025-05-24patch pathfinder path on cost increasemat
2025-05-09add distance param for ReachBlockPosGoal (#220)x-osc
2025-05-10add StartUseItemEvent and improve code related to interactionsmat
2025-05-07upgrade rust version and fix clippy warningsmat
2025-05-06fix various issues with miningmat
2025-05-06fix pathfinder descending onto non-full blocksmat
2025-05-07fix some edge cases when pathfinding on slabs and stairsmat
2025-05-07pathfinder can now handle slabs, stairs, and dirt pathsmat
2025-04-25update to bevy 0.16mat
2025-04-22faster pathfinder WeightedNode::ordmat
2025-04-19make azalea::pathfinder::debug publicmat
2025-04-19remove `.unwrap()` from `wait_until_goto_target_reached` (#216)manen
2025-04-17make BlockState::id privatemat
2025-04-16clippy and fix broken doc testsmat
2025-04-15make goto async and clean up some examplesmat
2025-02-22Refactor azalea-client (#205)mat
2025-02-22update to rust edition 2024mat
2025-02-01fix doc errorsmat
2025-02-01add failing test_set_health_before_login testmat
2025-01-10Fluid physics (#199)mat
2024-12-28bump minimum rust version and improve pathfinder docsmat
2024-12-28better pathfinder debug messagesmat
2024-12-27implement fluid_shapemat
2024-12-27implement BlockState::outline_shapemat
2024-12-27better astar WeightedNode::cmpmat
2024-12-27don't save Movement type while pathfinding as an optimization, recalculate it...mat
2024-12-26patch path on timeout instead of recalculating everythingmat
2024-12-26better pathfinder timeoutsmat
2024-12-26make a_star function use an IndexMap like the pathfinding cratemat
2024-12-26replace priority_queue crate with std BinaryHeapmat
2024-12-25patch pathfinder obstructions instead of just truncating the pathmat
2024-12-25optimize pathfindermat
2024-12-24optimize cost_for_breaking_block by making its cache an UnsafeCell insteadmat
2024-12-24make BlockState a u16 and add a BlockStateIntegerRepr typemat