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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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pathfinder
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Commit message (
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Author
2025-07-24
add Client::force_stop_pathfinding
mat
2025-07-24
remove incorrect optimization attempt in pathfinder
mat
2025-07-24
add FastFixedBitSet and use it in the pathfinder
mat
2025-07-24
clippy: use is_multiple_of
mat
2025-06-17
1.21.6 (#215)
mat
2025-06-16
implement EntityHitResult
mat
2025-06-11
use owned instead of borrowed Vec3 more
mat
2025-06-11
add pathfinder retry_on_no_path and rework GotoEvent constructor
mat
2025-06-11
implement reverting block state predictions on ack
mat
2025-06-11
take BlockPos instead of &BlockPos in all function arguments
mat
2025-06-09
jump if in water while executing pathfinder path
mat
2025-06-05
wait for block to exist when calling open_container_at
mat
2025-06-03
fix collisions bugs
mat
2025-06-02
add BlockPos::center_bottom
mat
2025-06-03
fix issues when pathfinding to non-full blocks and add Client::view_inventory
mat
2025-06-03
replace wait_one_tick with wait_ticks and some other api improvements
mat
2025-06-03
sort entities_by by distance and improve some docs
mat
2025-06-02
fix issues related to pathfinder mining
mat
2025-06-02
several pathfinder fixes
mat
2025-06-01
add CustomPathfinderState
mat
2025-06-01
add Client::entities_by and improve some docs
mat
2025-06-02
add basic support for getting biome ids in chunks
mat
2025-05-30
formatting: merge imports
mat
2025-05-30
fix clippy issues and improve formatting everywhere
mat
2025-05-30
make fixedbitset require generic const exprs again :3
mat
2025-05-23
doc fixes
mat
2025-05-24
patch pathfinder path on cost increase
mat
2025-05-09
add distance param for ReachBlockPosGoal (#220)
x-osc
2025-05-10
add StartUseItemEvent and improve code related to interactions
mat
2025-05-07
upgrade rust version and fix clippy warnings
mat
2025-05-06
fix various issues with mining
mat
2025-05-06
fix pathfinder descending onto non-full blocks
mat
2025-05-07
fix some edge cases when pathfinding on slabs and stairs
mat
2025-05-07
pathfinder can now handle slabs, stairs, and dirt paths
mat
2025-04-25
update to bevy 0.16
mat
2025-04-22
faster pathfinder WeightedNode::ord
mat
2025-04-19
make azalea::pathfinder::debug public
mat
2025-04-19
remove `.unwrap()` from `wait_until_goto_target_reached` (#216)
manen
2025-04-17
make BlockState::id private
mat
2025-04-16
clippy and fix broken doc tests
mat
2025-04-15
make goto async and clean up some examples
mat
2025-02-22
Refactor azalea-client (#205)
mat
2025-02-22
update to rust edition 2024
mat
2025-02-01
fix doc errors
mat
2025-02-01
add failing test_set_health_before_login test
mat
2025-01-10
Fluid physics (#199)
mat
2024-12-28
bump minimum rust version and improve pathfinder docs
mat
2024-12-28
better pathfinder debug messages
mat
2024-12-27
implement fluid_shape
mat
2024-12-27
implement BlockState::outline_shape
mat
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