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path: root/azalea/src/pathfinder/world.rs
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2026-03-28optimize pathfinder CachedSectionsmat
2026-03-22fix testsmat
2026-03-23cleanup and slightly speed up is_block_state_standablemat
2026-03-21Extensible ChunkStoragemat
Co-authored-by: sdwhw <191973436+sdwhw@users.noreply.github.com>
2026-03-05make cached_mining_costs smaller to speed up the common pathmat
2026-03-04fast path for is_block_state_standablemat
2026-01-19slightly faster cached chunk lookup in pathfindermat
2026-01-19delay initialization of cached_mining_costs in pathfindermat
2026-01-19add simulation-based pathfinder execution enginemat
2026-01-17clippymat
2026-01-17use more compact chunk section positions in pathfindermat
2026-01-17move PathfinderHeap to a modulemat
2026-01-16better pathfinder swimming and other tweaksmat
2026-01-13tune pathfinder mining cache indicesmat
2026-01-14box pathfinder cached sections for another speedupmat
2026-01-13Rename Instance to World (#304)mat
2026-01-05pathfinder fixes and api improvementsmat
don't pathfind on magma, fix mining blocks while swimming, fix RadiusGoal heuristic, and add Client::physics, is_executing_path, and is_calculating_path
2026-01-05pathfinder swimmingmat
2026-01-04better order for RelBlockPos and slightly cleanup ↵mat
calculate_cached_mining_costs_index
2026-01-04small pathfinder optimization by improving cache locality for ↵mat
cached_mining_costs
2025-12-12Refactor azalea-registry (#294)mat
* move registries in azalea-registry into separate modules * rename Item and Block to ItemKind and BlockKind * remove 'extra' registries from azalea-registry * hide deprecated items from docs * use DamageKindKey instead of Identifier when parsing registries * store tag entries as a Vec instead of a HashSet * sort tag values by protocol id * update changelog
2025-10-12upgrade deps and clean up lots of doc commentsmat
2025-10-06more reliable pathfinding on almost-full blocksmat
2025-09-22Fix pathfinding on farmlandmat
closes #250
2025-07-24add FastFixedBitSet and use it in the pathfindermat
2025-06-11take BlockPos instead of &BlockPos in all function argumentsmat
2025-06-03sort entities_by by distance and improve some docsmat
2025-06-02add basic support for getting biome ids in chunksmat
2025-05-30make fixedbitset require generic const exprs again :3mat
2025-05-07upgrade rust version and fix clippy warningsmat
2025-05-07fix some edge cases when pathfinding on slabs and stairsmat
2025-05-07pathfinder can now handle slabs, stairs, and dirt pathsmat
2025-04-17make BlockState::id privatemat
2024-12-28bump minimum rust version and improve pathfinder docsmat
2024-12-27implement BlockState::outline_shapemat
2024-12-25optimize pathfindermat
2024-12-24optimize cost_for_breaking_block by making its cache an UnsafeCell insteadmat
2024-12-11fix for latest nightly by changing the FixedBitSet generic to take bytes ↵mat
instead of bits
2024-10-26group imports with rustfmtmat
2024-02-22fix for hypixel limbomat
2024-02-17upgrade deps, bevy 0.13mat
2023-12-15Add mining to the pathfinder (#122)mat
* basic pathfinder mining poc * mining descending and autotool * pathfinder mining descending * pathfinder fixes * allow disabling pathfinder miner and other fixes * small optimization to avoid chunk vec iter lookup sometimes * seeded rng in pathfinder bench * consistently use f32::INFINITY this brings performance much closer to how it was before * astar heuristic optimization from baritone * add downward_move * fix downward move execute * avoid liquids and falling blocks when mining * fix COST_HEURISTIC * fix to not path through flowing liquids * only reset pathfinder timeout while mining if the block is close enough * cache mining costs of block positions * fix mine_while_at_start and move PathfinderDebugParticles to its own module * add ReachBlockPosGoal in other news: azalea's sin/cos functions were broken this whole time and i never noticed * clippy and add things that i accidentally didn't commit * improve wording on doc for azalea::pathfinder
2023-12-09add BlockState::propertymat
2023-10-08PathfinderCtxmat