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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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azalea
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pathfinder
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astar.rs
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Commit message (
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Author
2026-01-17
move PathfinderHeap to a module
mat
2026-01-16
pathfinder tweaks, and add a way to enable baritone compat for debugging
mat
2026-01-06
add a few more convenience functions and update some docs
mat
2026-01-05
use u32 instead of usize for indices in pathfinder
mat
2026-01-05
pathfinder swimming
mat
2026-01-05
fix panic in a_star and some prep for pathfinder swimming
mat
2026-01-04
use radix heap in pathfinder for 10% speedup
mat
2026-01-05
slightly abstract binaryheap in pathfinder
mat
2026-01-04
return cost in pathfinder a_star function
mat
2025-12-15
sort derives with cargo sort-derives
mat
2025-10-12
upgrade deps and clean up lots of doc comments
mat
2025-08-16
log pathfinder perf info on success
mat
2025-08-15
add PathfinderOpts and clean up some pathfinder code
mat
2025-07-24
remove incorrect optimization attempt in pathfinder
mat
2025-07-24
clippy: use is_multiple_of
mat
2025-06-02
several pathfinder fixes
mat
2025-06-01
add CustomPathfinderState
mat
2025-05-30
fix clippy issues and improve formatting everywhere
mat
2025-05-24
patch pathfinder path on cost increase
mat
2025-04-22
faster pathfinder WeightedNode::ord
mat
2024-12-28
bump minimum rust version and improve pathfinder docs
mat
2024-12-27
better astar WeightedNode::cmp
mat
2024-12-27
don't save Movement type while pathfinding as an optimization, recalculate it...
mat
2024-12-26
patch path on timeout instead of recalculating everything
mat
2024-12-26
better pathfinder timeouts
mat
2024-12-26
make a_star function use an IndexMap like the pathfinding crate
mat
2024-12-26
replace priority_queue crate with std BinaryHeap
mat
2024-12-25
patch pathfinder obstructions instead of just truncating the path
mat
2024-12-25
optimize pathfinder
mat
2024-12-24
make BlockState a u16 and add a BlockStateIntegerRepr type
mat
2024-12-24
improve some docs and apis related to pathfinder
mat
2024-02-23
fix pathfinder A* using slightly suboptimal paths sometimes
mat
2023-12-15
Add mining to the pathfinder (#122)
mat
2023-11-18
replace log with tracing
mat
2023-10-05
replace a linear search with a binary search . . .
mat
2023-10-04
improve pathfinder heuristics
mat
2023-10-02
optimize pathfinder more
mat
2023-10-01
pathfinder parkour tests and fix some parkour issues
mat
2023-09-30
start implementing parkour
mat
2023-09-14
infinite pathfinding
mat
2023-09-14
detect obstructions while pathfinding and better results on timeout
mat
2023-08-26
simplify pathfinder
mat
2023-07-23
clean up azalea-entity a little
mat
2023-05-12
fix warnings
mat
2023-05-09
astar
mat